MENU_05.py差异#
menu_05.py#
--- /pb1/repo/arcade/doc/tutorials/menu/menu_04.py
+++ /pb1/repo/arcade/doc/tutorials/menu/menu_05.py
@@ -3,6 +3,8 @@
Shows the usage of almost every gui widget, switching views and making a modal.
"""
+from typing import List
+
import arcade
import arcade.gui
@@ -110,7 +112,11 @@
@volume_button.event("on_click")
def on_click_volume_button(event):
- volume_menu = SubMenu()
+ volume_menu = SubMenu(
+ "Volume Menu", "How do you like your volume?", "Enable Sound",
+ ["Play: Rock", "Play: Punk", "Play: Pop"],
+ "Adjust Volume",
+ )
self.manager.add(
volume_menu,
layer=1
@@ -118,7 +124,11 @@
@options_button.event("on_click")
def on_click_options_button(event):
- options_menu = SubMenu()
+ options_menu = SubMenu(
+ "Funny Menu", "Too much fun here", "Fun?",
+ ["Make Fun", "Enjoy Fun", "Like Fun"],
+ "Adjust Fun",
+ )
self.manager.add(
options_menu,
layer=1
@@ -147,7 +157,7 @@
class SubMenu(arcade.gui.UIMouseFilterMixin, arcade.gui.UIAnchorLayout):
"""Acts like a fake view/window."""
- def __init__(self, ):
+ def __init__(self, title: str, input_text: str, toggle_label: str, dropdown_options: List[str], slider_label: str):
super().__init__(size_hint=(1, 1))
# Setup frame which will act like the window.
@@ -155,6 +165,7 @@
frame.with_padding(all=20)
# Add a background to the window.
+ # Nine patch smoothes the edges.
frame.with_background(texture=arcade.gui.NinePatchTexture(
left=7,
right=7,
@@ -169,8 +180,48 @@
# The type of event listener we used earlier for the button will not work here.
back_button.on_click = self.on_click_back_button
- # Internal widget layout to handle widgets in this class.
+ title_label = arcade.gui.UILabel(text=title, align="center", font_size=20, multiline=False)
+ # Adding some extra space around the title.
+ title_label_space = arcade.gui.UISpace(height=30, color=arcade.color.DARK_BLUE_GRAY)
+
+ input_text_widget = arcade.gui.UIInputText(text=input_text, width=250).with_border()
+
+ # Load the on-off textures.
+ on_texture = arcade.load_texture(":resources:gui_basic_assets/toggle/circle_switch_on.png")
+ off_texture = arcade.load_texture(":resources:gui_basic_assets/toggle/circle_switch_off.png")
+
+ # Create the on-off toggle and a label
+ toggle_label = arcade.gui.UILabel(text=toggle_label)
+ toggle = arcade.gui.UITextureToggle(
+ on_texture=on_texture,
+ off_texture=off_texture,
+ width=20,
+ height=20
+ )
+
+ # Align toggle and label horizontally next to each other
+ toggle_group = arcade.gui.UIBoxLayout(vertical=False, space_between=5)
+ toggle_group.add(toggle)
+ toggle_group.add(toggle_label)
+
+ # Create dropdown with a specified default.
+ dropdown = arcade.gui.UIDropdown(default=dropdown_options[0], options=dropdown_options, height=20, width=250)
+
+ slider_label = arcade.gui.UILabel(text=slider_label)
+ pressed_style = arcade.gui.UISlider.UIStyle(filled_bar=arcade.color.GREEN, unfilled_bar=arcade.color.RED)
+ default_style = arcade.gui.UISlider.UIStyle()
+ style_dict = {"press": pressed_style, "normal": default_style, "hover": default_style, "disabled": default_style}
+ # Configuring the styles is optional.
+ slider = arcade.gui.UISlider(value=50, width=250, style=style_dict)
+
widget_layout = arcade.gui.UIBoxLayout(align="left", space_between=10)
+ widget_layout.add(title_label)
+ widget_layout.add(title_label_space)
+ widget_layout.add(input_text_widget)
+ widget_layout.add(toggle_group)
+ widget_layout.add(dropdown)
+ widget_layout.add(slider_label)
+ widget_layout.add(slider)
widget_layout.add(back_button)