Solitaire_03.py完整列表#
solitaire_03.py#
1"""
2Solitaire clone.
3"""
4import arcade
5
6# Screen title and size
7SCREEN_WIDTH = 1024
8SCREEN_HEIGHT = 768
9SCREEN_TITLE = "Drag and Drop Cards"
10
11# Constants for sizing
12CARD_SCALE = 0.6
13
14# How big are the cards?
15CARD_WIDTH = 140 * CARD_SCALE
16CARD_HEIGHT = 190 * CARD_SCALE
17
18# How big is the mat we'll place the card on?
19MAT_PERCENT_OVERSIZE = 1.25
20MAT_HEIGHT = int(CARD_HEIGHT * MAT_PERCENT_OVERSIZE)
21MAT_WIDTH = int(CARD_WIDTH * MAT_PERCENT_OVERSIZE)
22
23# How much space do we leave as a gap between the mats?
24# Done as a percent of the mat size.
25VERTICAL_MARGIN_PERCENT = 0.10
26HORIZONTAL_MARGIN_PERCENT = 0.10
27
28# The Y of the bottom row (2 piles)
29BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT
30
31# The X of where to start putting things on the left side
32START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT
33
34# Card constants
35CARD_VALUES = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]
36CARD_SUITS = ["Clubs", "Hearts", "Spades", "Diamonds"]
37
38
39class Card(arcade.Sprite):
40 """ Card sprite """
41
42 def __init__(self, suit, value, scale=1):
43 """ Card constructor """
44
45 # Attributes for suit and value
46 self.suit = suit
47 self.value = value
48
49 # Image to use for the sprite when face up
50 self.image_file_name = f":resources:images/cards/card{self.suit}{self.value}.png"
51
52 # Call the parent
53 super().__init__(self.image_file_name, scale, hit_box_algorithm="None")
54
55
56class MyGame(arcade.Window):
57 """ Main application class. """
58
59 def __init__(self):
60 super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
61
62 # Sprite list with all the cards, no matter what pile they are in.
63 self.card_list = None
64
65 self.background_color = arcade.color.AMAZON
66
67 # List of cards we are dragging with the mouse
68 self.held_cards = None
69
70 # Original location of cards we are dragging with the mouse in case
71 # they have to go back.
72 self.held_cards_original_position = None
73
74 def setup(self):
75 """ Set up the game here. Call this function to restart the game. """
76
77 # List of cards we are dragging with the mouse
78 self.held_cards = []
79
80 # Original location of cards we are dragging with the mouse in case
81 # they have to go back.
82 self.held_cards_original_position = []
83
84 # Sprite list with all the cards, no matter what pile they are in.
85 self.card_list = arcade.SpriteList()
86
87 # Create every card
88 for card_suit in CARD_SUITS:
89 for card_value in CARD_VALUES:
90 card = Card(card_suit, card_value, CARD_SCALE)
91 card.position = START_X, BOTTOM_Y
92 self.card_list.append(card)
93
94 def on_draw(self):
95 """ Render the screen. """
96 # Clear the screen
97 self.clear()
98
99 # Draw the cards
100 self.card_list.draw()
101
102 def pull_to_top(self, card: arcade.Sprite):
103 """ Pull card to top of rendering order (last to render, looks on-top) """
104
105 # Remove, and append to the end
106 self.card_list.remove(card)
107 self.card_list.append(card)
108
109 def on_mouse_press(self, x, y, button, key_modifiers):
110 """ Called when the user presses a mouse button. """
111
112 # Get list of cards we've clicked on
113 cards = arcade.get_sprites_at_point((x, y), self.card_list)
114
115 # Have we clicked on a card?
116 if len(cards) > 0:
117
118 # Might be a stack of cards, get the top one
119 primary_card = cards[-1]
120
121 # All other cases, grab the face-up card we are clicking on
122 self.held_cards = [primary_card]
123 # Save the position
124 self.held_cards_original_position = [self.held_cards[0].position]
125 # Put on top in drawing order
126 self.pull_to_top(self.held_cards[0])
127
128 def on_mouse_release(self, x: float, y: float, button: int,
129 modifiers: int):
130 """ Called when the user presses a mouse button. """
131
132 # If we don't have any cards, who cares
133 if len(self.held_cards) == 0:
134 return
135
136 # We are no longer holding cards
137 self.held_cards = []
138
139 def on_mouse_motion(self, x: float, y: float, dx: float, dy: float):
140 """ User moves mouse """
141
142 # If we are holding cards, move them with the mouse
143 for card in self.held_cards:
144 card.center_x += dx
145 card.center_y += dy
146
147
148def main():
149 """ Main function """
150 window = MyGame()
151 window.setup()
152 arcade.run()
153
154
155if __name__ == "__main__":
156 main()