精灵属性#

使用精灵收集硬币的屏幕截图
sprite_properties.py#
  1"""
  2Sprites with Properties Example
  3
  4Simple program to show how to store properties on sprites.
  5
  6Artwork from https://kenney.nl
  7
  8If Python and Arcade are installed, this example can be run from the command line with:
  9python -m arcade.examples.sprite_properties
 10"""
 11import arcade
 12
 13# --- Constants ---
 14SPRITE_SCALING_PLAYER = 0.5
 15
 16SCREEN_WIDTH = 800
 17SCREEN_HEIGHT = 600
 18SCREEN_TITLE = "Sprites with Properties Example"
 19
 20
 21class MyGame(arcade.Window):
 22    """ Our custom Window Class"""
 23
 24    def __init__(self):
 25        """ Initializer """
 26        # Call the parent class initializer
 27        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
 28
 29        # Variables that will hold sprite lists
 30        self.player_list = None
 31        self.coin_list = None
 32
 33        # Set up the player info
 34        self.player_sprite = None
 35
 36        # Set up sprite that will serve as trigger
 37        self.trigger_sprite = None
 38
 39        # Don't show the mouse cursor
 40        self.set_mouse_visible(False)
 41
 42        self.background_color = arcade.color.AMAZON
 43
 44    def setup(self):
 45        """ Set up the game and initialize the variables. """
 46
 47        # Sprite lists
 48        self.player_list = arcade.SpriteList()
 49        self.coin_list = arcade.SpriteList()
 50
 51        # Set up the player
 52        # Character image from kenney.nl
 53        self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png",
 54                                           scale=SPRITE_SCALING_PLAYER)
 55        self.player_sprite.center_x = 50
 56        self.player_sprite.center_y = 150
 57        self.player_list.append(self.player_sprite)
 58
 59        # Create the sprites
 60        for x in range(100, 800, 100):
 61            coin = arcade.Sprite(":resources:images/items/coinGold.png", scale=0.3, center_x=x, center_y=400)
 62            coin.intensity = 'dim'
 63            coin.alpha = 64
 64            self.coin_list.append(coin)
 65
 66        # Create trigger
 67        self.trigger_sprite = arcade.Sprite(":resources:images/pinball/bumper.png", scale=0.5,
 68                                            center_x=750, center_y=50)
 69
 70    def on_draw(self):
 71        """ Draw everything """
 72        self.clear()
 73        self.coin_list.draw()
 74        self.trigger_sprite.draw()
 75        self.player_list.draw()
 76
 77        # Put the instructions on the screen.
 78        instructions1 = "Touch a coin to set its intensity property to 'bright'."
 79        arcade.draw_text(instructions1, 10, 90, arcade.color.WHITE, 14)
 80        instructions2 = "Touch the trigger at the bottom-right to destroy all 'bright' sprites."
 81        arcade.draw_text(instructions2, 10, 70, arcade.color.WHITE, 14)
 82
 83        # Query the property on the coins and show results.
 84        coins_are_bright = [coin.intensity == 'bright' for coin in self.coin_list]
 85        output_any = f"Any sprites have intensity=bright? : {any(coins_are_bright)}"
 86        arcade.draw_text(output_any, 10, 40, arcade.color.WHITE, 14)
 87        output_all = f"All sprites have intensity=bright? : {all(coins_are_bright)}"
 88        arcade.draw_text(output_all, 10, 20, arcade.color.WHITE, 14)
 89
 90    def on_mouse_motion(self, x, y, dx, dy):
 91        """ Handle Mouse Motion """
 92
 93        # Move the center of the player sprite to match the mouse x, y
 94        self.player_sprite.center_x = x
 95        self.player_sprite.center_y = y
 96
 97    def on_update(self, delta_time):
 98        """ Movement and game logic """
 99
100        # Call update on all sprites (The sprites don't do much in this
101        # example though.)
102        self.coin_list.update()
103
104        # Generate a list of all sprites that collided with the player.
105        coins_hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list)
106
107        # Loop through each colliding sprite to set intensity=bright
108        for coin in coins_hit_list:
109            coin.intensity = 'bright'
110            coin.alpha = 255
111
112        hit_trigger = arcade.check_for_collision(self.player_sprite, self.trigger_sprite)
113        if hit_trigger:
114            intense_sprites = [sprite for sprite in self.coin_list if sprite.intensity == 'bright']
115            for coin in intense_sprites:
116                coin.remove_from_sprite_lists()
117
118
119def main():
120    """ Main function """
121    window = MyGame()
122    window.setup()
123    arcade.run()
124
125
126if __name__ == "__main__":
127    main()