游戏控制器#
sprite_move_controller.py#
1"""
2Move Sprite with Controller
3
4An example of one way to use controller and controller input to move a
5sprite.
6
7Artwork from https://kenney.nl
8
9If Python and Arcade are installed, this example can be run from the
10command line with:
11python -m arcade.examples.sprite_move_controller
12"""
13import arcade
14
15SPRITE_SCALING = 0.5
16
17SCREEN_WIDTH = 800
18SCREEN_HEIGHT = 600
19SCREEN_TITLE = "Move Sprite with Controller Example"
20
21MOVEMENT_SPEED = 5
22DEAD_ZONE = 0.05
23
24
25class Player(arcade.Sprite):
26 """ Player sprite """
27
28 def __init__(self, filename, scale):
29 super().__init__(filename, scale=scale)
30
31 self.controller = None
32
33 controllers = arcade.get_controllers()
34
35 # If we have any...
36 if controllers:
37 # Grab the first one in the list
38 self.controller = controllers[0]
39
40 # Open it for input
41 self.controller.open()
42
43 # Push this object as a handler for controller events.
44 # Required for the controller events to be called.
45 self.controller.push_handlers(self)
46
47 def update(self):
48 """ Move the player """
49
50 # If there is a controller, grab the speed.
51 if self.controller:
52
53 # x-axis
54 movement_x = self.controller.leftx
55 if abs(movement_x) < DEAD_ZONE:
56 self.change_x = 0
57 else:
58 self.change_x = movement_x * MOVEMENT_SPEED
59
60 # y-axis
61 movement_y = self.controller.lefty
62 if abs(movement_y) < DEAD_ZONE:
63 self.change_y = 0
64 else:
65 self.change_y = movement_y * MOVEMENT_SPEED
66
67 # Move the player
68 self.center_x += self.change_x
69 self.center_y += self.change_y
70
71 # Keep from moving off-screen
72 if self.left < 0:
73 self.left = 0
74 elif self.right > SCREEN_WIDTH - 1:
75 self.right = SCREEN_WIDTH - 1
76
77 if self.bottom < 0:
78 self.bottom = 0
79 elif self.top > SCREEN_HEIGHT - 1:
80 self.top = SCREEN_HEIGHT - 1
81
82 # noinspection PyMethodMayBeStatic
83 def on_button_press(self, controller, button_name):
84 """ Handle button-down event for the controller """
85 print(f"Button {button_name} down")
86
87 # noinspection PyMethodMayBeStatic
88 def on_button_release(self, controller, button_name):
89 """ Handle button-up event for the controller """
90 print(f"Button {button_name} up")
91
92 # noinspection PyMethodMayBeStatic
93 def on_stick_motion(self, controller, stick_name, x, y):
94 """ Handle hat events """
95 print(f"Movement on stick {stick_name}: ({x}, {y})")
96
97
98class MyGame(arcade.Window):
99 """
100 Main application class.
101 """
102
103 def __init__(self, width, height, title):
104 """
105 Initializer
106 """
107 # Call the parent class initializer
108 super().__init__(width, height, title)
109
110 # Variables that will hold sprite lists
111 self.all_sprites_list = None
112
113 # Set up the player info
114 self.player_sprite = None
115
116 # Set the background color
117 self.background_color = arcade.color.AMAZON
118
119 self.error_text = arcade.Text(
120 "There are no controllers, plug in a controller and run again.",
121 10,
122 10,
123 arcade.color.WHITE,
124 22,
125 width=SCREEN_WIDTH,
126 align="center",
127 )
128
129 def setup(self):
130 """ Set up the game and initialize the variables. """
131
132 # Sprite lists
133 self.all_sprites_list = arcade.SpriteList()
134
135 # Set up the player
136 self.player_sprite = Player(
137 ":resources:images/animated_characters/female_person/"
138 "femalePerson_idle.png",
139 SPRITE_SCALING,
140 )
141 self.player_sprite.position = self.width / 2, self.height / 2
142 self.all_sprites_list.append(self.player_sprite)
143
144 def on_draw(self):
145 """
146 Render the screen.
147 """
148
149 # This command has to happen before we start drawing
150 self.clear()
151
152 # Draw all the sprites.
153 self.all_sprites_list.draw()
154
155 # Print an error if there is no controller
156 if not self.player_sprite.controller:
157 self.error_text.draw()
158
159 def on_update(self, delta_time):
160 """ Movement and game logic """
161
162 # Call update on all sprites (The sprites don't do much in this
163 # example though.)
164 self.all_sprites_list.update()
165
166 def on_key_press(self, key, modifiers):
167 """Called whenever a key is pressed. """
168
169 if key == arcade.key.UP:
170 self.player_sprite.change_y = MOVEMENT_SPEED
171 elif key == arcade.key.DOWN:
172 self.player_sprite.change_y = -MOVEMENT_SPEED
173 elif key == arcade.key.LEFT:
174 self.player_sprite.change_x = -MOVEMENT_SPEED
175 elif key == arcade.key.RIGHT:
176 self.player_sprite.change_x = MOVEMENT_SPEED
177
178 def on_key_release(self, key, modifiers):
179 """Called when the user releases a key. """
180
181 if key == arcade.key.UP or key == arcade.key.DOWN:
182 self.player_sprite.change_y = 0
183 elif key == arcade.key.LEFT or key == arcade.key.RIGHT:
184 self.player_sprite.change_x = 0
185
186
187def main():
188 """ Main function """
189 window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
190 window.setup()
191 arcade.run()
192
193
194if __name__ == "__main__":
195 main()