使用精灵v2的栅格#

显示数组支持的网格的程序屏幕截图。

您可能还需要查看以下内容:

array_backed_grid_sprites.py#
  1"""
  2Array Backed Grid Shown By Sprites
  3
  4Show how to use a two-dimensional list/array to back the display of a
  5grid on-screen.
  6
  7This version makes a grid of sprites instead of numbers. Instead of
  8iterating all the cells when the grid changes we simply just
  9swap the color of the selected sprite. This means this version
 10can handle very large grids and still have the same performance.
 11
 12If Python and Arcade are installed, this example can be run from the command line with:
 13python -m arcade.examples.array_backed_grid_sprites_2
 14"""
 15import arcade
 16
 17# Set how many rows and columns we will have
 18ROW_COUNT = 15
 19COLUMN_COUNT = 15
 20
 21# This sets the WIDTH and HEIGHT of each grid location
 22WIDTH = 30
 23HEIGHT = 30
 24
 25# This sets the margin between each cell
 26# and on the edges of the screen.
 27MARGIN = 5
 28
 29# Do the math to figure out our screen dimensions
 30SCREEN_WIDTH = (WIDTH + MARGIN) * COLUMN_COUNT + MARGIN
 31SCREEN_HEIGHT = (HEIGHT + MARGIN) * ROW_COUNT + MARGIN
 32SCREEN_TITLE = "Array Backed Grid Buffered Example"
 33
 34
 35class MyGame(arcade.Window):
 36    """
 37    Main application class.
 38    """
 39
 40    def __init__(self, width, height, title):
 41        """
 42        Set up the application.
 43        """
 44        super().__init__(width, height, title)
 45
 46        # Set the background color of the window
 47        self.background_color = arcade.color.BLACK
 48
 49        # One dimensional list of all sprites in the two-dimensional sprite list
 50        self.grid_sprite_list = arcade.SpriteList()
 51
 52        # This will be a two-dimensional grid of sprites to mirror the two
 53        # dimensional grid of numbers. This points to the SAME sprites that are
 54        # in grid_sprite_list, just in a 2d manner.
 55        self.grid_sprites = []
 56
 57        # Create a list of solid-color sprites to represent each grid location
 58        for row in range(ROW_COUNT):
 59            self.grid_sprites.append([])
 60            for column in range(COLUMN_COUNT):
 61                x = column * (WIDTH + MARGIN) + (WIDTH / 2 + MARGIN)
 62                y = row * (HEIGHT + MARGIN) + (HEIGHT / 2 + MARGIN)
 63                sprite = arcade.SpriteSolidColor(WIDTH, HEIGHT, color=arcade.color.WHITE)
 64                sprite.center_x = x
 65                sprite.center_y = y
 66                self.grid_sprite_list.append(sprite)
 67                self.grid_sprites[row].append(sprite)
 68
 69    def on_draw(self):
 70        """
 71        Render the screen.
 72        """
 73        # We should always start by clearing the window pixels
 74        self.clear()
 75
 76        # Batch draw the grid sprites
 77        self.grid_sprite_list.draw()
 78
 79    def on_mouse_press(self, x, y, button, modifiers):
 80        """
 81        Called when the user presses a mouse button.
 82        """
 83
 84        # Convert the clicked mouse position into grid coordinates
 85        column = int(x // (WIDTH + MARGIN))
 86        row = int(y // (HEIGHT + MARGIN))
 87
 88        print(f"Click coordinates: ({x}, {y}). Grid coordinates: ({row}, {column})")
 89
 90        # Make sure we are on-grid. It is possible to click in the upper right
 91        # corner in the margin and go to a grid location that doesn't exist
 92        if row >= ROW_COUNT or column >= COLUMN_COUNT:
 93            # Simply return from this method since nothing needs updating
 94            return
 95
 96        # Flip the color of the sprite
 97        if self.grid_sprites[row][column].color == arcade.color.WHITE:
 98            self.grid_sprites[row][column].color = arcade.color.GREEN
 99        else:
100            self.grid_sprites[row][column].color = arcade.color.WHITE
101
102
103def main():
104    MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
105    arcade.run()
106
107
108if __name__ == "__main__":
109    main()