arcade.gui.widgets.slider 源代码

from __future__ import annotations

from abc import ABCMeta, abstractmethod
from dataclasses import dataclass
from typing import Optional, Union, Mapping

from pyglet.event import EVENT_HANDLED, EVENT_UNHANDLED

import arcade
from arcade import Texture
from arcade.gui import (
    Surface,
    UIEvent,
    UIMouseDragEvent,
    UIInteractiveWidget,
    NinePatchTexture,
    UIOnClickEvent,
)
from arcade.gui.events import UIOnChangeEvent
from arcade.gui.property import Property, bind
from arcade.gui.style import UIStyleBase, UIStyledWidget
from arcade.types import Color, RGBA255


[文档] class UIBaseSlider(UIInteractiveWidget, metaclass=ABCMeta): """ Base class for sliders. A slider contains of a horizontal track and a thumb. The thumb can be moved along the track to set the value of the slider. Use the `on_change` event to get notified about value changes. Subclasses should implement the `_render_track` and `_render_thumb` methods. """ value = Property(0) def __init__( self, *, value: float = 0, min_value: float = 0, max_value: float = 100, x: float = 0, y: float = 0, width: float = 300, height: float = 20, size_hint=None, size_hint_min=None, size_hint_max=None, style: Union[Mapping[str, UISliderStyle], None] = None, **kwargs, ): super().__init__( x=x, y=y, width=width, height=height, size_hint=size_hint, size_hint_min=size_hint_min, size_hint_max=size_hint_max, style=style or UISlider.DEFAULT_STYLE, **kwargs, ) self.value = value self.min_value = min_value self.max_value = max_value self._cursor_width = self.height // 3 # trigger render on value changes bind(self, "value", self.trigger_full_render) bind(self, "hovered", self.trigger_render) bind(self, "pressed", self.trigger_render) bind(self, "disabled", self.trigger_render) self.register_event_type("on_change") def _x_for_value(self, value: float): """Provides the x coordinate for the given value.""" x = self.content_rect.x val = (value - self.min_value) / self.max_value return x + self._cursor_width + val * (self.content_width - 2 * self._cursor_width) @property def norm_value(self): """Normalized value between 0.0 and 1.0""" return (self.value - self.min_value) / self.max_value @norm_value.setter def norm_value(self, value): """Normalized value between 0.0 and 1.0""" self.value = min(value * (self.max_value - self.min_value) + self.min_value, self.max_value) @property def _thumb_x(self): """Returns the current x coordinate of the thumb.""" return self._x_for_value(self.value) @_thumb_x.setter def _thumb_x(self, nx): """Set thumb x coordinate and update the value.""" rect = self.content_rect x = min(rect.right - self._cursor_width, max(nx, rect.x + self._cursor_width)) if self.width == 0: self.norm_value = 0 else: self.norm_value = (x - rect.x - self._cursor_width) / float(self.content_width - 2 * self._cursor_width)
[文档] def do_render(self, surface: Surface): self.prepare_render(surface) self._render_track(surface) self._render_thumb(surface)
@abstractmethod def _render_track(self, surface): """Render the track of the slider. This method should be implemented in a slider implementation. Track should stay within self.content_rect. """ pass @abstractmethod def _render_thumb(self, surface): """Render the thumb of the slider. This method should be implemented in a slider implementation. Thumb should stay within self.content_rect. x coordinate of the thumb should be self._thumb_x. """ pass
[文档] def on_event(self, event: UIEvent) -> Optional[bool]: if super().on_event(event): return EVENT_HANDLED if isinstance(event, UIMouseDragEvent): if self.pressed: old_value = self.value self._thumb_x = event.x self.dispatch_event("on_change", UIOnChangeEvent(self, old_value, self.value)) # type: ignore return EVENT_UNHANDLED
[文档] def on_click(self, event: UIOnClickEvent): old_value = self.value self._thumb_x = event.x self.dispatch_event("on_change", UIOnChangeEvent(self, old_value, self.value)) # type: ignore
[文档] def on_change(self, event: UIOnChangeEvent): """To be implemented by the user, triggered when the cursor's value is changed.""" pass
[文档] @dataclass class UISliderStyle(UIStyleBase): """ Used to style the slider for different states. Below is its use case. .. code:: py button = UITextureButton(style={"normal": UITextureButton.UIStyle(...),}) """ bg: RGBA255 = Color(94, 104, 117) border: RGBA255 = Color(77, 81, 87) border_width: int = 1 filled_track: RGBA255 = Color(50, 50, 50) unfilled_track: RGBA255 = Color(116, 125, 123)
[文档] class UISlider(UIStyledWidget[UISliderStyle], UIBaseSlider): """ A simple slider. A slider contains of a horizontal track and a thumb. The thumb can be moved along the track to set the value of the slider. Use the `on_change` event to get notified about value changes. There are four states of the UISlider i.e normal, hovered, pressed and disabled. :param value: Current value of the curosr of the slider. :param min_value: Minimum value of the slider. :param max_value: Maximum value of the slider. :param x: x coordinate of bottom left. :param y: y coordinate of bottom left. :param width: Width of the slider. :param height: Height of the slider. :param Mapping[str, "UISlider.UIStyle"] | None style: Used to style the slider for different states. """ UIStyle = UISliderStyle DEFAULT_STYLE = { "normal": UIStyle(), "hover": UIStyle( bg=Color(96, 103, 112), border=Color(77, 81, 87), border_width=2, filled_track=Color(50, 50, 50), unfilled_track=Color(116, 125, 123), ), "press": UIStyle( bg=Color(96, 103, 112), border=Color(77, 81, 87), border_width=3, filled_track=Color(50, 50, 50), unfilled_track=Color(116, 125, 123), ), "disabled": UIStyle( bg=Color(94, 104, 117), border=Color(77, 81, 87), border_width=1, filled_track=Color(50, 50, 50), unfilled_track=Color(116, 125, 123), ), } def __init__( self, *, value: float = 0, min_value: float = 0, max_value: float = 100, x: float = 0, y: float = 0, width: float = 300, height: float = 20, size_hint=None, size_hint_min=None, size_hint_max=None, style: Union[Mapping[str, UISliderStyle], None] = None, **kwargs, ): super().__init__( value=value, min_value=min_value, max_value=max_value, x=x, y=y, width=width, height=height, size_hint=size_hint, size_hint_min=size_hint_min, size_hint_max=size_hint_max, style=style or UISlider.DEFAULT_STYLE, **kwargs, )
[文档] def get_current_state(self) -> str: """Returns the current state of the slider i.e disabled, press, hover or normal.""" if self.disabled: return "disabled" elif self.pressed: return "press" elif self.hovered: return "hover" else: return "normal"
def _render_track(self, surface: Surface): """Render the track of the slider.""" style = self.get_current_style() bg_slider_color = style.get("unfilled_track", UISlider.UIStyle.unfilled_track) fg_slider_color = style.get("filled_track", UISlider.UIStyle.filled_track) slider_height = self.content_height // 4 slider_left_x = self._x_for_value(self.min_value) slider_right_x = self._x_for_value(self.max_value) cursor_center_x = self._thumb_x slider_bottom = (self.content_height - slider_height) // 2 arcade.draw_xywh_rectangle_filled( slider_left_x - self.content_rect.x, slider_bottom, slider_right_x - slider_left_x, slider_height, bg_slider_color, ) arcade.draw_xywh_rectangle_filled( slider_left_x - self.content_rect.x, slider_bottom, cursor_center_x - slider_left_x, slider_height, fg_slider_color, ) def _render_thumb(self, surface: Surface): """Render the thumb of the slider.""" style = self.get_current_style() border_width = style.get("border_width", UISlider.UIStyle.border_width) cursor_color = style.get("bg", UISlider.UIStyle.bg) cursor_outline_color = style.get("border", UISlider.UIStyle.border) cursor_radius = self._cursor_width cursor_center_x = self._thumb_x slider_center_y = self.content_height // 2 rel_cursor_x = cursor_center_x - self.content_rect.x arcade.draw_circle_filled(rel_cursor_x, slider_center_y, cursor_radius, cursor_color) arcade.draw_circle_filled(rel_cursor_x, slider_center_y, cursor_radius // 4, cursor_outline_color) arcade.draw_circle_outline( rel_cursor_x, slider_center_y, cursor_radius, cursor_outline_color, border_width, )
[文档] class UITextureSlider(UISlider): """ A custom slider subclass which supports textures. You can copy this as-is into your own project, or you can modify the class to have more features as needed. """ def __init__( self, track: Union[Texture, NinePatchTexture], thumb: Union[Texture, NinePatchTexture], style=None, **kwargs, ): self._track = track self._thumb = thumb super().__init__(style=style or UISlider.DEFAULT_STYLE, **kwargs) def _render_track(self, surface: Surface): style: UISliderStyle = self.get_current_style() # type: ignore surface.draw_texture(0, 0, self.width, self.height, self._track) # TODO accept these as constructor params slider_height = self.height // 4 slider_left_x = self._x_for_value(self.min_value) cursor_center_x = self._thumb_x slider_bottom = (self.height - slider_height) // 2 # slider arcade.draw_xywh_rectangle_filled( slider_left_x - self.x, slider_bottom, cursor_center_x - slider_left_x, slider_height, style.filled_track, ) def _render_thumb(self, surface: Surface): cursor_center_x = self._thumb_x rel_cursor_x = cursor_center_x - self.x surface.draw_texture( x=rel_cursor_x - self._thumb.width // 4 + 2, y=0, width=self._thumb.width // 2, height=self.height, tex=self._thumb, )