在屏幕上使用指导和游戏的视图#
您可能还想退房 使用开始/结束屏幕的视图 。
view_instructions_and_game_over.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 | """ This program shows how to: * Have one or more instruction screens * Show a 'Game over' text and halt the game * Allow the user to restart the game Make a separate class for each view (screen) in your game. The class will inherit from arcade.View. The structure will look like an arcade.Window as each view will need to have its own draw, update and window event methods. To switch a view, simply create a view with `view = MyView()` and then use the view.show() method. This example shows how you can set data from one View on another View to pass data around (see: time_taken), or you can store data on the Window object to share data between all Views (see: total_score). If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.view_instructions_and_game_over.py """ import arcade import random import os file_path = os.path.dirname(os.path.abspath(__file__)) os.chdir(file_path) WIDTH = 800 HEIGHT = 600 SPRITE_SCALING = 0.5 class MenuView(arcade.View): def on_show_view(self): arcade.set_background_color(arcade.color.WHITE) def on_draw(self): self.clear() arcade.draw_text("Menu Screen", WIDTH / 2, HEIGHT / 2, arcade.color.BLACK, font_size=50, anchor_x="center") arcade.draw_text("Click to advance", WIDTH / 2, HEIGHT / 2 - 75, arcade.color.GRAY, font_size=20, anchor_x="center") def on_mouse_press(self, _x, _y, _button, _modifiers): instructions_view = InstructionView() self.window.show_view(instructions_view) class InstructionView(arcade.View): def on_show_view(self): arcade.set_background_color(arcade.color.ORANGE_PEEL) def on_draw(self): self.clear() arcade.draw_text("Instructions Screen", WIDTH / 2, HEIGHT / 2, arcade.color.BLACK, font_size=50, anchor_x="center") arcade.draw_text("Click to advance", WIDTH / 2, HEIGHT / 2 - 75, arcade.color.GRAY, font_size=20, anchor_x="center") def on_mouse_press(self, _x, _y, _button, _modifiers): game_view = GameView() self.window.show_view(game_view) class GameView(arcade.View): def __init__(self): super().__init__() self.time_taken = 0 # Sprite lists self.player_list = arcade.SpriteList() self.coin_list = arcade.SpriteList() # Set up the player self.score = 0 self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png", SPRITE_SCALING) self.player_sprite.center_x = 50 self.player_sprite.center_y = 50 self.player_list.append(self.player_sprite) for i in range(5): # Create the coin instance coin = arcade.Sprite(":resources:images/items/coinGold.png", SPRITE_SCALING / 3) # Position the coin coin.center_x = random.randrange(WIDTH) coin.center_y = random.randrange(HEIGHT) # Add the coin to the lists self.coin_list.append(coin) def on_show_view(self): arcade.set_background_color(arcade.color.AMAZON) # Don't show the mouse cursor self.window.set_mouse_visible(False) def on_draw(self): self.clear() # Draw all the sprites. self.player_list.draw() self.coin_list.draw() # Put the text on the screen. output = f"Score: {self.score}" arcade.draw_text(output, 10, 30, arcade.color.WHITE, 14) output_total = f"Total Score: {self.window.total_score}" arcade.draw_text(output_total, 10, 10, arcade.color.WHITE, 14) def on_update(self, delta_time): self.time_taken += delta_time # Call update on all sprites (The sprites don't do much in this # example though.) self.coin_list.update() self.player_list.update() # Generate a list of all sprites that collided with the player. hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list) # Loop through each colliding sprite, remove it, and add to the # score. for coin in hit_list: coin.kill() self.score += 1 self.window.total_score += 1 # If we've collected all the games, then move to a "GAME_OVER" # state. if len(self.coin_list) == 0: game_over_view = GameOverView() game_over_view.time_taken = self.time_taken self.window.set_mouse_visible(True) self.window.show_view(game_over_view) def on_mouse_motion(self, x, y, _dx, _dy): """ Called whenever the mouse moves. """ self.player_sprite.center_x = x self.player_sprite.center_y = y class GameOverView(arcade.View): def __init__(self): super().__init__() self.time_taken = 0 def on_show_view(self): arcade.set_background_color(arcade.color.BLACK) def on_draw(self): self.clear() """ Draw "Game over" across the screen. """ arcade.draw_text("Game Over", 240, 400, arcade.color.WHITE, 54) arcade.draw_text("Click to restart", 310, 300, arcade.color.WHITE, 24) time_taken_formatted = f"{round(self.time_taken, 2)} seconds" arcade.draw_text(f"Time taken: {time_taken_formatted}", WIDTH / 2, 200, arcade.color.GRAY, font_size=15, anchor_x="center") output_total = f"Total Score: {self.window.total_score}" arcade.draw_text(output_total, 10, 10, arcade.color.WHITE, 14) def on_mouse_press(self, _x, _y, _button, _modifiers): game_view = GameView() self.window.show_view(game_view) def main(): window = arcade.Window(WIDTH, HEIGHT, "Different Views Example") window.total_score = 0 menu_view = MenuView() window.show_view(menu_view) arcade.run() if __name__ == "__main__": main() |