与墙一起移动#

sprite_move_walls.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | """ Sprite Move With Walls Simple program to show basic sprite usage. Artwork from https://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_move_walls """ import arcade SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Sprite Move with Walls Example" MOVEMENT_SPEED = 5 class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): """ Initializer """ super().__init__(width, height, title) # Sprite lists self.coin_list = None self.wall_list = None self.player_list = None # Set up the player self.player_sprite = None self.physics_engine = None def setup(self): """ Set up the game and initialize the variables. """ # Sprite lists self.player_list = arcade.SpriteList() self.wall_list = arcade.SpriteList() # Set up the player self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png", SPRITE_SCALING) self.player_sprite.center_x = 50 self.player_sprite.center_y = 64 self.player_list.append(self.player_sprite) # -- Set up the walls # Create a row of boxes for x in range(173, 650, 64): wall = arcade.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING) wall.center_x = x wall.center_y = 200 self.wall_list.append(wall) # Create a column of boxes for y in range(273, 500, 64): wall = arcade.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING) wall.center_x = 465 wall.center_y = y self.wall_list.append(wall) self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list) # Set the background color arcade.set_background_color(arcade.color.AMAZON) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing self.clear() # Draw all the sprites. self.wall_list.draw() self.player_list.draw() def on_key_press(self, key, modifiers): """Called whenever a key is pressed. """ if key == arcade.key.UP: self.player_sprite.change_y = MOVEMENT_SPEED elif key == arcade.key.DOWN: self.player_sprite.change_y = -MOVEMENT_SPEED elif key == arcade.key.LEFT: self.player_sprite.change_x = -MOVEMENT_SPEED elif key == arcade.key.RIGHT: self.player_sprite.change_x = MOVEMENT_SPEED def on_key_release(self, key, modifiers): """Called when the user releases a key. """ if key == arcade.key.UP or key == arcade.key.DOWN: self.player_sprite.change_y = 0 elif key == arcade.key.LEFT or key == arcade.key.RIGHT: self.player_sprite.change_x = 0 def on_update(self, delta_time): """ Movement and game logic """ # Call update on all sprites (The sprites don't do much in this # example though.) self.physics_engine.update() def main(): """ Main function """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main() |