按键盘移动精灵#

sprite_move_keyboard.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | """ Move Sprite With Keyboard Simple program to show moving a sprite with the keyboard. The sprite_move_keyboard_better.py example is slightly better in how it works, but also slightly more complex. Artwork from https://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_move_keyboard """ import arcade SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Move Sprite with Keyboard Example" MOVEMENT_SPEED = 5 class Player(arcade.Sprite): """ Player Class """ def update(self): """ Move the player """ # Move player. # Remove these lines if physics engine is moving player. self.center_x += self.change_x self.center_y += self.change_y # Check for out-of-bounds if self.left < 0: self.left = 0 elif self.right > SCREEN_WIDTH - 1: self.right = SCREEN_WIDTH - 1 if self.bottom < 0: self.bottom = 0 elif self.top > SCREEN_HEIGHT - 1: self.top = SCREEN_HEIGHT - 1 class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): """ Initializer """ # Call the parent class initializer super().__init__(width, height, title) # Variables that will hold sprite lists self.player_list = None # Set up the player info self.player_sprite = None # Set the background color arcade.set_background_color(arcade.color.AMAZON) def setup(self): """ Set up the game and initialize the variables. """ # Sprite lists self.player_list = arcade.SpriteList() # Set up the player self.player_sprite = Player(":resources:images/animated_characters/female_person/" "femalePerson_idle.png", SPRITE_SCALING) self.player_sprite.center_x = 50 self.player_sprite.center_y = 50 self.player_list.append(self.player_sprite) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing self.clear() # Draw all the sprites. self.player_list.draw() def on_update(self, delta_time): """ Movement and game logic """ # Move the player self.player_list.update() def on_key_press(self, key, modifiers): """Called whenever a key is pressed. """ # If the player presses a key, update the speed if key == arcade.key.UP: self.player_sprite.change_y = MOVEMENT_SPEED elif key == arcade.key.DOWN: self.player_sprite.change_y = -MOVEMENT_SPEED elif key == arcade.key.LEFT: self.player_sprite.change_x = -MOVEMENT_SPEED elif key == arcade.key.RIGHT: self.player_sprite.change_x = MOVEMENT_SPEED def on_key_release(self, key, modifiers): """Called when the user releases a key. """ # If a player releases a key, zero out the speed. # This doesn't work well if multiple keys are pressed. # Use 'better move by keyboard' example if you need to # handle this. if key == arcade.key.UP or key == arcade.key.DOWN: self.player_sprite.change_y = 0 elif key == arcade.key.LEFT or key == arcade.key.RIGHT: self.player_sprite.change_x = 0 def main(): """ Main function """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main() |