精灵:面向左侧或右侧#

sprite_face_left_or_right.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 | """ Sprite Facing Left or Right Face left or right depending on our direction Simple program to show basic sprite usage. Artwork from https://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_face_left_or_right """ import arcade SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Sprite Face Left or Right Example" MOVEMENT_SPEED = 5 # Index of textures, first element faces left, second faces right TEXTURE_LEFT = 0 TEXTURE_RIGHT = 1 class Player(arcade.Sprite): def __init__(self): super().__init__() self.scale = SPRITE_SCALING self.textures = [] # Load a left facing texture and a right facing texture. # flipped_horizontally=True will mirror the image we load. texture = arcade.load_texture(":resources:images/enemies/bee.png") self.textures.append(texture) texture = arcade.load_texture(":resources:images/enemies/bee.png", flipped_horizontally=True) self.textures.append(texture) # By default, face right. self.texture = texture def update(self): self.center_x += self.change_x self.center_y += self.change_y # Figure out if we should face left or right if self.change_x < 0: self.texture = self.textures[TEXTURE_LEFT] elif self.change_x > 0: self.texture = self.textures[TEXTURE_RIGHT] class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): """ Initializer """ # Call the parent class initializer super().__init__(width, height, title) # Variables that will hold sprite lists self.player_sprite_list = None # Set up the player info self.player_sprite = None # Set the background color arcade.set_background_color(arcade.color.AMAZON) def setup(self): """ Set up the game and initialize the variables. """ # Sprite lists self.player_sprite_list = arcade.SpriteList() # Set up the player self.player_sprite = Player() self.player_sprite.center_x = SCREEN_WIDTH / 2 self.player_sprite.center_y = SCREEN_HEIGHT / 2 self.player_sprite_list.append(self.player_sprite) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing self.clear() # Draw all the sprites. self.player_sprite_list.draw() def on_update(self, delta_time): """ Movement and game logic """ # Call update on all sprites (The sprites don't do much in this # example though.) self.player_sprite_list.update() def on_key_press(self, key, modifiers): """Called whenever a key is pressed. """ if key == arcade.key.UP: self.player_sprite.change_y = MOVEMENT_SPEED elif key == arcade.key.DOWN: self.player_sprite.change_y = -MOVEMENT_SPEED elif key == arcade.key.LEFT: self.player_sprite.change_x = -MOVEMENT_SPEED elif key == arcade.key.RIGHT: self.player_sprite.change_x = MOVEMENT_SPEED def on_key_release(self, key, modifiers): """Called when the user releases a key. """ if key == arcade.key.UP or key == arcade.key.DOWN: self.player_sprite.change_y = 0 elif key == arcade.key.LEFT or key == arcade.key.RIGHT: self.player_sprite.change_x = 0 def main(): """ Main function """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main() |