不同级别的硬币清算#

sprite_collect_coins_diff_levels.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 | """ Sprite Collect Coins with Different Levels Simple program to show basic sprite usage. Artwork from https://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_collect_coins_diff_levels """ import random import arcade import os SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Sprite Collect Coins with Different Levels Example" class FallingCoin(arcade.Sprite): """ Simple sprite that falls down """ def update(self): """ Move the coin """ # Fall down self.center_y -= 2 # Did we go off the screen? If so, pop back to the top. if self.top < 0: self.bottom = SCREEN_HEIGHT class RisingCoin(arcade.Sprite): """ Simple sprite that falls up """ def update(self): """ Move the coin """ # Move up self.center_y += 2 # Did we go off the screen? If so, pop back to the bottom. if self.bottom > SCREEN_HEIGHT: self.top = 0 class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): """ Initialize """ # Call the parent class initializer super().__init__(width, height, title) # Set the working directory (where we expect to find files) to the same # directory this .py file is in. You can leave this out of your own # code, but it is needed to easily run the examples using "python -m" # as mentioned at the top of this program. file_path = os.path.dirname(os.path.abspath(__file__)) os.chdir(file_path) # Variables that will hold sprite lists self.player_list = None self.coin_list = None # Set up the player info self.player_sprite = None self.score = 0 self.level = 1 # Don't show the mouse cursor self.set_mouse_visible(False) # Set the background color arcade.set_background_color(arcade.color.AMAZON) def level_1(self): for i in range(20): # Create the coin instance coin = arcade.Sprite(":resources:images/items/coinGold.png", SPRITE_SCALING / 3) # Position the coin coin.center_x = random.randrange(SCREEN_WIDTH) coin.center_y = random.randrange(SCREEN_HEIGHT) # Add the coin to the lists self.coin_list.append(coin) def level_2(self): for i in range(30): # Create the coin instance coin = FallingCoin(":resources:images/items/coinBronze.png", SPRITE_SCALING / 2) # Position the coin coin.center_x = random.randrange(SCREEN_WIDTH) coin.center_y = random.randrange(SCREEN_HEIGHT, SCREEN_HEIGHT * 2) # Add the coin to the lists self.coin_list.append(coin) def level_3(self): for i in range(30): # Create the coin instance coin = RisingCoin(":resources:images/items/coinSilver.png", SPRITE_SCALING / 2) # Position the coin coin.center_x = random.randrange(SCREEN_WIDTH) coin.center_y = random.randrange(-SCREEN_HEIGHT, 0) # Add the coin to the lists self.coin_list.append(coin) def setup(self): """ Set up the game and initialize the variables. """ self.score = 0 self.level = 1 # Sprite lists self.player_list = arcade.SpriteList() self.coin_list = arcade.SpriteList() # Set up the player self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png", SPRITE_SCALING) self.player_sprite.center_x = 50 self.player_sprite.center_y = 50 self.player_list.append(self.player_sprite) self.level_1() def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing self.clear() # Draw all the sprites. self.player_sprite.draw() self.coin_list.draw() # Put the text on the screen. output = f"Score: {self.score}" arcade.draw_text(output, 10, 20, arcade.color.WHITE, 15) output = f"Level: {self.level}" arcade.draw_text(output, 10, 35, arcade.color.WHITE, 15) def on_mouse_motion(self, x, y, dx, dy): """ Called whenever the mouse moves. """ self.player_sprite.center_x = x self.player_sprite.center_y = y def on_update(self, delta_time): """ Movement and game logic """ # Call update on all sprites (The sprites don't do much in this # example though.) self.coin_list.update() # Generate a list of all sprites that collided with the player. hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list) # Loop through each colliding sprite, remove it, and add to the score. for coin in hit_list: coin.remove_from_sprite_lists() self.score += 1 # See if we should go to level 2 if len(self.coin_list) == 0 and self.level == 1: self.level += 1 self.level_2() # See if we should go to level 3 elif len(self.coin_list) == 0 and self.level == 2: self.level += 1 self.level_3() def main(): """ Main function """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main() |