收集硬币-鼠标#
这是一个显示精灵基本用法的示例。用你的鼠标收集硬币,并记录分数!

源代码#
sprite_collect_coins.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 | """ Sprite Collect Coins Simple program to show basic sprite usage. Artwork from https://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_collect_coins """ import random import arcade # --- Constants --- SPRITE_SCALING_PLAYER = 0.5 SPRITE_SCALING_COIN = .25 COIN_COUNT = 50 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Sprite Collect Coins Example" class MyGame(arcade.Window): """ Our custom Window Class""" def __init__(self): """ Initializer """ # Call the parent class initializer super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) # Variables that will hold sprite lists self.player_list = None self.coin_list = None # Set up the player info self.player_sprite = None self.score = 0 # Don't show the mouse cursor self.set_mouse_visible(False) arcade.set_background_color(arcade.color.AMAZON) def setup(self): """ Set up the game and initialize the variables. """ # Sprite lists self.player_list = arcade.SpriteList() self.coin_list = arcade.SpriteList() # Score self.score = 0 # Set up the player # Character image from kenney.nl img = ":resources:images/animated_characters/female_person/femalePerson_idle.png" self.player_sprite = arcade.Sprite(img, SPRITE_SCALING_PLAYER) self.player_sprite.center_x = 50 self.player_sprite.center_y = 50 self.player_list.append(self.player_sprite) # Create the coins for i in range(COIN_COUNT): # Create the coin instance # Coin image from kenney.nl coin = arcade.Sprite(":resources:images/items/coinGold.png", SPRITE_SCALING_COIN) # Position the coin coin.center_x = random.randrange(SCREEN_WIDTH) coin.center_y = random.randrange(SCREEN_HEIGHT) # Add the coin to the lists self.coin_list.append(coin) def on_draw(self): """ Draw everything """ self.clear() self.coin_list.draw() self.player_list.draw() # Put the text on the screen. output = f"Score: {self.score}" arcade.draw_text(text=output, start_x=10, start_y=20, color=arcade.color.WHITE, font_size=14) def on_mouse_motion(self, x, y, dx, dy): """ Handle Mouse Motion """ # Move the center of the player sprite to match the mouse x, y self.player_sprite.center_x = x self.player_sprite.center_y = y def on_update(self, delta_time): """ Movement and game logic """ # Generate a list of all sprites that collided with the player. coins_hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list) # Loop through each colliding sprite, remove it, and add to the score. for coin in coins_hit_list: coin.remove_from_sprite_lists() self.score += 1 def main(): """ Main function """ window = MyGame() window.setup() arcade.run() if __name__ == "__main__": main() |