让敌人随意射击#
让敌人随机射击比定期射击敌人更容易,如所示 让敌人定期射击 。这是因为我们不需要跟踪距离上次开火有多长时间。
有关此示例的特定内容,请参阅突出显示的行。

sprite_bullets_random.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 | """ Show how to have enemies shoot bullets at random intervals. If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_bullets_random """ import arcade import random SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Sprites and Random Bullets Example" class MyGame(arcade.Window): """ Main application class """ def __init__(self, width, height, title): super().__init__(width, height, title) arcade.set_background_color(arcade.color.BLACK) self.frame_count = 0 self.player_list = None self.enemy_list = None self.bullet_list = None self.player = None def setup(self): """ Setup the variables for the game. """ self.player_list = arcade.SpriteList() self.enemy_list = arcade.SpriteList() self.bullet_list = arcade.SpriteList() # Add player ship self.player = arcade.Sprite(":resources:images/space_shooter/playerShip1_orange.png", 0.5) self.player_list.append(self.player) # Add top-left enemy ship enemy = arcade.Sprite(":resources:images/space_shooter/playerShip1_green.png", 0.5) enemy.center_x = 120 enemy.center_y = SCREEN_HEIGHT - enemy.height enemy.angle = 180 self.enemy_list.append(enemy) # Add top-right enemy ship enemy = arcade.Sprite(":resources:images/space_shooter/playerShip1_green.png", 0.5) enemy.center_x = SCREEN_WIDTH - 120 enemy.center_y = SCREEN_HEIGHT - enemy.height enemy.angle = 180 self.enemy_list.append(enemy) def on_draw(self): """Render the screen. """ self.clear() self.enemy_list.draw() self.bullet_list.draw() self.player_list.draw() def on_update(self, delta_time): """All the logic to move, and the game logic goes here. """ # Loop through each enemy that we have for enemy in self.enemy_list: # Have a random 1 in 200 change of shooting each 1/60th of a second odds = 200 # Adjust odds based on delta-time adj_odds = int(odds * (1 / 60) / delta_time) if random.randrange(adj_odds) == 0: bullet = arcade.Sprite(":resources:images/space_shooter/laserBlue01.png") bullet.center_x = enemy.center_x bullet.angle = -90 bullet.top = enemy.bottom bullet.change_y = -2 self.bullet_list.append(bullet) # Get rid of the bullet when it flies off-screen for bullet in self.bullet_list: if bullet.top < 0: bullet.remove_from_sprite_lists() self.bullet_list.update() def on_mouse_motion(self, x, y, delta_x, delta_y): """ Called whenever the mouse moves. """ self.player.center_x = x self.player.center_y = 20 def main(): """ Main function """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main() |