Sprite弹跳币#

sprite_bouncing_coins.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | """ Sprite Simple Bouncing Simple program to show how to bounce items. This only works for straight vertical and horizontal angles. Artwork from https://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_bouncing_coins """ import arcade import random SPRITE_SCALING = 0.5 SCREEN_WIDTH = 832 SCREEN_HEIGHT = 632 SCREEN_TITLE = "Sprite Bouncing Coins" MOVEMENT_SPEED = 5 class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): """ Initializer """ super().__init__(width, height, title) # Sprite lists self.coin_list = None self.wall_list = None def setup(self): """ Set up the game and initialize the variables. """ # Sprite lists self.wall_list = arcade.SpriteList() self.coin_list = arcade.SpriteList() # -- Set up the walls # Create horizontal rows of boxes for x in range(32, SCREEN_WIDTH, 64): # Bottom edge wall = arcade.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING) wall.center_x = x wall.center_y = 32 self.wall_list.append(wall) # Top edge wall = arcade.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING) wall.center_x = x wall.center_y = SCREEN_HEIGHT - 32 self.wall_list.append(wall) # Create vertical columns of boxes for y in range(96, SCREEN_HEIGHT, 64): # Left wall = arcade.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING) wall.center_x = 32 wall.center_y = y self.wall_list.append(wall) # Right wall = arcade.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING) wall.center_x = SCREEN_WIDTH - 32 wall.center_y = y self.wall_list.append(wall) # Create boxes in the middle for x in range(128, SCREEN_WIDTH, 196): for y in range(128, SCREEN_HEIGHT, 196): wall = arcade.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING) wall.center_x = x wall.center_y = y # wall.angle = 45 self.wall_list.append(wall) # Create coins for i in range(10): coin = arcade.Sprite(":resources:images/items/coinGold.png", 0.25) coin.center_x = random.randrange(100, 700) coin.center_y = random.randrange(100, 500) while coin.change_x == 0 and coin.change_y == 0: coin.change_x = random.randrange(-4, 5) coin.change_y = random.randrange(-4, 5) self.coin_list.append(coin) # Set the background color arcade.set_background_color(arcade.color.AMAZON) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing self.clear() # Draw all the sprites. self.wall_list.draw() self.coin_list.draw() def on_update(self, delta_time): """ Movement and game logic """ for coin in self.coin_list: coin.center_x += coin.change_x walls_hit = arcade.check_for_collision_with_list(coin, self.wall_list) for wall in walls_hit: if coin.change_x > 0: coin.right = wall.left elif coin.change_x < 0: coin.left = wall.right if len(walls_hit) > 0: coin.change_x *= -1 coin.center_y += coin.change_y walls_hit = arcade.check_for_collision_with_list(coin, self.wall_list) for wall in walls_hit: if coin.change_y > 0: coin.top = wall.bottom elif coin.change_y < 0: coin.bottom = wall.top if len(walls_hit) > 0: coin.change_y *= -1 def main(): """ Main function """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main() |