图形用户界面可滚动文本#
有关图形用户界面系统的介绍,请参见 图形用户界面概念 。

gui_scrollable_text.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | import arcade from arcade import load_texture from arcade.gui import UIManager from arcade.gui.widgets import UITextArea, UIInputText, UITexturePane LOREM_IPSUM = ( "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent eget pellentesque velit. " "Nam eu rhoncus nulla. Fusce ornare libero eget ex vulputate, vitae mattis orci eleifend. " "Donec quis volutpat arcu. Proin lacinia velit id imperdiet ultrices. Fusce porta magna leo, " "non maximus justo facilisis vel. Duis pretium sem ut eros scelerisque, a dignissim ante " "pellentesque. Cras rutrum aliquam fermentum. Donec id mollis mi.\n" "\n" "Nullam vitae nunc aliquet, lobortis purus eget, porttitor purus. Curabitur feugiat purus sit " "amet finibus accumsan. Proin varius, enim in pretium pulvinar, augue erat pellentesque ipsum, " "sit amet varius leo risus quis tellus. Donec posuere ligula risus, et scelerisque nibh cursus " "ac. Mauris feugiat tortor turpis, vitae imperdiet mi euismod aliquam. Fusce vel ligula volutpat, " "finibus sapien in, lacinia lorem. Proin tincidunt gravida nisl in pellentesque. Aenean sed " "arcu ipsum. Vivamus quam arcu, elementum nec auctor non, convallis non elit. Maecenas id " "scelerisque lectus. Vivamus eget sem tristique, dictum lorem eget, maximus leo. Mauris lorem " "tellus, molestie eu orci ut, porta aliquam est. Nullam lobortis tempor magna, egestas lacinia lectus.\n" ) class MyWindow(arcade.Window): def __init__(self): super().__init__(800, 600, "Scrollable Text", resizable=True) self.manager = UIManager() self.manager.enable() arcade.set_background_color(arcade.color.DARK_BLUE_GRAY) bg_tex = load_texture(":resources:gui_basic_assets/window/grey_panel.png") text_area = UITextArea(x=100, y=200, width=200, height=300, text=LOREM_IPSUM, text_color=(0, 0, 0, 255)) self.manager.add( UITexturePane( text_area.with_space_around(right=20), tex=bg_tex, padding=(10, 10, 10, 10) ) ) self.manager.add( UITexturePane( UIInputText(x=340, y=200, width=200, height=50, text="Hello"), tex=bg_tex, padding=(10, 10, 10, 10) )) self.manager.add( UIInputText(x=340, y=110, width=200, height=50, text="Hello"), ) def on_draw(self): self.clear() self.manager.draw() window = MyWindow() arcade.run() |