带样式的纯文本按钮#
gui_flat_button_styled.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | """ Example code showing how to style UIFlatButtons. """ import arcade import arcade.gui class MyWindow(arcade.Window): def __init__(self): super().__init__(800, 600, "UIFlatButton Example", resizable=True) # --- Required for all code that uses UI element, # a UIManager to handle the UI. self.manager = arcade.gui.UIManager() self.manager.enable() # Set background color arcade.set_background_color(arcade.color.DARK_BLUE_GRAY) # Render button default_style = { "font_name": ("calibri", "arial"), "font_size": 15, "font_color": arcade.color.WHITE, "border_width": 2, "border_color": None, "bg_color": (21, 19, 21), # used if button is pressed "bg_color_pressed": arcade.color.WHITE, "border_color_pressed": arcade.color.WHITE, # also used when hovered "font_color_pressed": arcade.color.BLACK, } red_style = { "font_name": ("calibri", "arial"), "font_size": 15, "font_color": arcade.color.WHITE, "border_width": 2, "border_color": None, "bg_color": arcade.color.REDWOOD, # used if button is pressed "bg_color_pressed": arcade.color.WHITE, "border_color_pressed": arcade.color.RED, # also used when hovered "font_color_pressed": arcade.color.RED, } # Create a vertical BoxGroup to align buttons self.v_box = arcade.gui.UIBoxLayout(space_between=20) # Create the buttons demo_button_1 = arcade.gui.UIFlatButton(text="Demo 1", width=200, style=default_style) demo_button_2 = arcade.gui.UIFlatButton(text="Demo 2", width=200, style=red_style) self.v_box.add(demo_button_1) self.v_box.add(demo_button_2) # Create a widget to hold the v_box widget, that will center the buttons self.manager.add( arcade.gui.UIAnchorWidget( anchor_x="center_x", anchor_y="center_y", child=self.v_box) ) def on_draw(self): self.clear() self.manager.draw() window = MyWindow() arcade.run() |