轻松示例2#

来源#
easing_example.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 | import arcade SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Easing Example" class Player(arcade.Sprite): """ Player class """ def __init__(self, image, scale): """ Set up the player """ # Call the parent init super().__init__(image, scale) self.easing_angle_data = None self.easing_x_data = None self.easing_y_data = None def on_update(self, delta_time: float = 1 / 60): if self.easing_angle_data is not None: done, self.angle = arcade.ease_angle_update(self.easing_angle_data, delta_time) if done: self.easing_angle_data = None if self.easing_x_data is not None: done, self.center_x = arcade.ease_update(self.easing_x_data, delta_time) if done: self.easing_x_data = None if self.easing_y_data is not None: done, self.center_y = arcade.ease_update(self.easing_y_data, delta_time) if done: self.easing_y_data = None class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): """ Initializer """ # Call the parent class initializer super().__init__(width, height, title) # Variables that will hold sprite lists self.player_list = None # Set up the player info self.player_sprite = None # Set the background color self.background_color = arcade.color.BLACK self.text = "Test" def setup(self): """ Set up the game and initialize the variables. """ # Sprite lists self.player_list = arcade.SpriteList() # Set up the player self.player_sprite = Player(":resources:images/space_shooter/playerShip1_orange.png", SPRITE_SCALING) self.player_sprite.angle = 0 self.player_sprite.center_x = SCREEN_WIDTH / 2 self.player_sprite.center_y = SCREEN_HEIGHT / 2 self.player_list.append(self.player_sprite) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing self.clear() # Draw all the sprites. self.player_list.draw() arcade.draw_text(self.text, 10, 10, arcade.color.WHITE, 18) def on_update(self, delta_time): """ Movement and game logic """ # Call update on all sprites (The sprites don't do much in this # example though.) self.player_list.on_update(delta_time) def on_key_press(self, key, modifiers): x = self.mouse["x"] y = self.mouse["y"] if key == arcade.key.KEY_1: point = x, y self.player_sprite.face_point(point) self.text = "Instant angle change" if key in [arcade.key.KEY_2, arcade.key.KEY_3, arcade.key.KEY_4, arcade.key.KEY_5]: p1 = self.player_sprite.position p2 = (x, y) end_angle = -arcade.get_angle_degrees(p1[0], p1[1], p2[0], p2[1]) start_angle = self.player_sprite.angle if key == arcade.key.KEY_2: ease_function = arcade.linear self.text = "Linear easing - angle" elif key == arcade.key.KEY_3: ease_function = arcade.ease_in self.text = "Ease in - angle" elif key == arcade.key.KEY_4: ease_function = arcade.ease_out self.text = "Ease out - angle" elif key == arcade.key.KEY_5: ease_function = arcade.smoothstep self.text = "Smoothstep - angle" else: raise ValueError("?") self.player_sprite.easing_angle_data = arcade.ease_angle(start_angle, end_angle, rate=180, ease_function=ease_function) if key in [arcade.key.KEY_6, arcade.key.KEY_7, arcade.key.KEY_8, arcade.key.KEY_9]: p1 = self.player_sprite.position p2 = (x, y) if key == arcade.key.KEY_6: ease_function = arcade.linear self.text = "Linear easing - position" elif key == arcade.key.KEY_7: ease_function = arcade.ease_in self.text = "Ease in - position" elif key == arcade.key.KEY_8: ease_function = arcade.ease_out self.text = "Ease out - position" elif key == arcade.key.KEY_9: ease_function = arcade.smoothstep self.text = "Smoothstep - position" else: raise ValueError("?") ex, ey = arcade.ease_position(p1, p2, rate=180, ease_function=ease_function) self.player_sprite.easing_x_data = ex self.player_sprite.easing_y_data = ey def on_mouse_press(self, x: float, y: float, button: int, modifiers: int): self.player_sprite.face_point((x, y)) def main(): """ Main function """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main() |