使用循环绘制#

drawing_with_loops.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 | """ Example "Arcade" library code. This example shows how to use functions and loops to draw a scene. It does not assume that the programmer knows how to use classes yet. If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.drawing_with_loops """ # Library imports import arcade import random SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Drawing With Loops Example" def draw_background(): """ This function draws the background. Specifically, the sky and ground. """ # Draw the sky in the top two-thirds arcade.draw_rectangle_filled(SCREEN_WIDTH / 2, SCREEN_HEIGHT * 2 / 3, SCREEN_WIDTH - 1, SCREEN_HEIGHT * 2 / 3, arcade.color.SKY_BLUE) # Draw the ground in the bottom third arcade.draw_rectangle_filled(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 6, SCREEN_WIDTH - 1, SCREEN_HEIGHT / 3, arcade.color.DARK_SPRING_GREEN) def draw_bird(x, y): """ Draw a bird using a couple arcs. """ arcade.draw_arc_outline(x, y, 20, 20, arcade.color.BLACK, 0, 90) arcade.draw_arc_outline(x + 40, y, 20, 20, arcade.color.BLACK, 90, 180) def draw_pine_tree(center_x, center_y): """ This function draws a pine tree at the specified location. Args: :center_x: x position of the tree center. :center_y: y position of the tree trunk center. """ # Draw the trunkcenter_x arcade.draw_rectangle_filled(center_x, center_y, 20, 40, arcade.color.DARK_BROWN) tree_bottom_y = center_y + 20 # Draw the triangle on top of the trunk point_list = ((center_x - 40, tree_bottom_y), (center_x, tree_bottom_y + 100), (center_x + 40, tree_bottom_y)) arcade.draw_polygon_filled(point_list, arcade.color.DARK_GREEN) def main(): """ This is the main program. """ # Open the window arcade.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) # Start the render process. This must be done before any drawing commands. arcade.start_render() # Call our drawing functions. draw_background() # Loop to draw ten birds in random locations. for bird_count in range(10): # Any random x from 0 to the width of the screen x = random.randrange(0, SCREEN_WIDTH) # Any random y from in the top 2/3 of the screen. # No birds on the ground. y = random.randrange(SCREEN_HEIGHT // 3, SCREEN_HEIGHT - 20) # Draw the bird. draw_bird(x, y) # Draw the top row of trees for x in range(45, SCREEN_WIDTH, 90): draw_pine_tree(x, SCREEN_HEIGHT / 3) # Draw the bottom row of trees for x in range(65, SCREEN_WIDTH, 90): draw_pine_tree(x, (SCREEN_HEIGHT / 3) - 120) # Finish the render. # Nothing will be drawn without this. # Must happen after all draw commands arcade.finish_render() # Keep the window up until someone closes it. arcade.run() if __name__ == "__main__": main() |