绘图基本体#
此示例说明如何使用绘图命令。对于新入门的程序员来说,这是一个很好的起点,因为他们在绘制图像之前不需要知道如何定义函数或类。

drawing_primitives.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 | """ Example "Arcade" library code. This example shows the drawing primitives and how they are used. It does not assume the programmer knows how to define functions or classes yet. API documentation for the draw commands can be found here: https://api.arcade.academy/en/latest/quick_index.html A video explaining this example can be found here: https://vimeo.com/167158158 If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.drawing_primitives """ # Import the Arcade library. If this fails, then try following the instructions # for how to install arcade: # https://api.arcade.academy/en/latest/install/index.html import arcade # Open the window. Set the window title and dimensions (width and height) arcade.open_window(600, 600, "Drawing Primitives Example") # Set the background color to white # For a list of named colors see # https://api.arcade.academy/en/latest/arcade.color.html # Colors can also be specified in (red, green, blue) format and # (red, green, blue, alpha) format. arcade.set_background_color(arcade.color.WHITE) # Start the render process. This must be done before any drawing commands. arcade.start_render() # Draw a grid # Draw vertical lines every 120 pixels for x in range(0, 601, 120): arcade.draw_line(x, 0, x, 600, arcade.color.BLACK, 2) # Draw horizontal lines every 200 pixels for y in range(0, 601, 200): arcade.draw_line(0, y, 800, y, arcade.color.BLACK, 2) # Draw a point arcade.draw_text("draw_point", 3, 405, arcade.color.BLACK, 12) arcade.draw_point(60, 495, arcade.color.RED, 10) # Draw a set of points arcade.draw_text("draw_points", 123, 405, arcade.color.BLACK, 12) point_list = ((165, 495), (165, 480), (165, 465), (195, 495), (195, 480), (195, 465)) arcade.draw_points(point_list, arcade.color.ZAFFRE, 10) # Draw a line arcade.draw_text("draw_line", 243, 405, arcade.color.BLACK, 12) arcade.draw_line(270, 495, 300, 450, arcade.color.WOOD_BROWN, 3) # Draw a set of lines arcade.draw_text("draw_lines", 363, 405, arcade.color.BLACK, 12) point_list = ((390, 450), (450, 450), (390, 480), (450, 480), (390, 510), (450, 510) ) arcade.draw_lines(point_list, arcade.color.BLUE, 3) # Draw a line strip arcade.draw_text("draw_line_strip", 483, 405, arcade.color.BLACK, 12) point_list = ((510, 450), (570, 450), (510, 480), (570, 480), (510, 510), (570, 510) ) arcade.draw_line_strip(point_list, arcade.color.TROPICAL_RAIN_FOREST, 3) # Draw a polygon arcade.draw_text("draw_polygon_outline", 3, 207, arcade.color.BLACK, 9) point_list = ((30, 240), (45, 240), (60, 255), (60, 285), (45, 300), (30, 300)) arcade.draw_polygon_outline(point_list, arcade.color.SPANISH_VIOLET, 3) # Draw a filled in polygon arcade.draw_text("draw_polygon_filled", 123, 207, arcade.color.BLACK, 9) point_list = ((150, 240), (165, 240), (180, 255), (180, 285), (165, 300), (150, 300)) arcade.draw_polygon_filled(point_list, arcade.color.SPANISH_VIOLET) # Draw an outline of a circle arcade.draw_text("draw_circle_outline", 243, 207, arcade.color.BLACK, 10) arcade.draw_circle_outline(300, 285, 18, arcade.color.WISTERIA, 3) # Draw a filled in circle arcade.draw_text("draw_circle_filled", 363, 207, arcade.color.BLACK, 10) arcade.draw_circle_filled(420, 285, 18, arcade.color.GREEN) # Draw an ellipse outline, and another one rotated arcade.draw_text("draw_ellipse_outline", 483, 207, arcade.color.BLACK, 10) arcade.draw_ellipse_outline(540, 273, 15, 36, arcade.color.AMBER, 3) arcade.draw_ellipse_outline(540, 336, 15, 36, arcade.color.BLACK_BEAN, 3, 45) # Draw a filled ellipse, and another one rotated arcade.draw_text("draw_ellipse_filled", 3, 3, arcade.color.BLACK, 10) arcade.draw_ellipse_filled(60, 81, 15, 36, arcade.color.AMBER) arcade.draw_ellipse_filled(60, 144, 15, 36, arcade.color.BLACK_BEAN, 45) # Draw an arc, and another one rotated arcade.draw_text("draw_arc/filled_arc", 123, 3, arcade.color.BLACK, 10) arcade.draw_arc_outline(150, 81, 15, 36, arcade.color.BRIGHT_MAROON, 90, 360) arcade.draw_arc_filled(150, 144, 15, 36, arcade.color.BOTTLE_GREEN, 90, 360, 45) # Draw an rectangle outline arcade.draw_text("draw_rect", 243, 3, arcade.color.BLACK, 10) arcade.draw_rectangle_outline(295, 100, 45, 65, arcade.color.BRITISH_RACING_GREEN) arcade.draw_rectangle_outline(295, 160, 20, 45, arcade.color.BRITISH_RACING_GREEN, 3, 45) # Draw a filled in rectangle arcade.draw_text("draw_filled_rect", 363, 3, arcade.color.BLACK, 10) arcade.draw_rectangle_filled(420, 100, 45, 65, arcade.color.BLUSH) arcade.draw_rectangle_filled(420, 160, 20, 40, arcade.color.BLUSH, 45) # Load and draw an image to the screen # Image from kenney.nl asset pack #1 arcade.draw_text("draw_bitmap", 483, 3, arcade.color.BLACK, 12) texture = arcade.load_texture(":resources:images/space_shooter/playerShip1_orange.png") scale = .6 arcade.draw_scaled_texture_rectangle(540, 120, texture, scale, 0) arcade.draw_scaled_texture_rectangle(540, 60, texture, scale, 45) # Finish the render. # Nothing will be drawn without this. # Must happen after all draw commands arcade.finish_render() # Keep the window up until someone closes it. arcade.run() |