OpenLayers示例代码:符号与WebGL

OpenLayers示例代码:符号与WebGL
发布日期: 2017-03-10 更新日期: 2017-03-10 编辑:xuzhiping 浏览次数: 5890

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 <!DOCTYPE html>
<html>
  <head>
    <title>Symbols with WebGL</title>
    <link rel="stylesheet" href="https://openlayers.org/en/v4.0.1/css/ol.css" type="text/css">
    <!-- The line below is only needed for old environments like Internet Explorer and Android 4.x -->
    <script src="https://cdn.polyfill.io/v2/polyfill.min.js?features=requestAnimationFrame,Element.prototype.classList,URL"></script>
    <script src="https://openlayers.org/en/v4.0.1/build/ol.js"></script>
  </head>
  <body>
    <div id="map" class="map"></div>
    <script>
      var atlasManager = new ol.style.AtlasManager({
        // we increase the initial size so that all symbols fit into
        // a single atlas image
        initialSize: 512
      });

      var symbolInfo = [{
        opacity: 1.0,
        scale: 1.0,
        fillColor: 'rgba(255, 153, 0, 0.4)',
        strokeColor: 'rgba(255, 204, 0, 0.2)'
      }, {
        opacity: 0.75,
        scale: 1.25,
        fillColor: 'rgba(70, 80, 224, 0.4)',
        strokeColor: 'rgba(12, 21, 138, 0.2)'
      }, {
        opacity: 0.5,
        scale: 1.5,
        fillColor: 'rgba(66, 150, 79, 0.4)',
        strokeColor: 'rgba(20, 99, 32, 0.2)'
      }, {
        opacity: 1.0,
        scale: 1.0,
        fillColor: 'rgba(176, 61, 35, 0.4)',
        strokeColor: 'rgba(145, 43, 20, 0.2)'
      }];

      var radiuses = [3, 6, 9, 15, 19, 25];
      var symbolCount = symbolInfo.length * radiuses.length * 2;
      var symbols = [];
      var i, j;
      for (i = 0; i < symbolInfo.length; ++i) {
        var info = symbolInfo[i];
        for (j = 0; j < radiuses.length; ++j) {
          // circle symbol
          symbols.push(new ol.style.Circle({
            opacity: info.opacity,
            scale: info.scale,
            radius: radiuses[j],
            fill: new ol.style.Fill({
              color: info.fillColor
            }),
            stroke: new ol.style.Stroke({
              color: info.strokeColor,
              width: 1
            }),
            // by passing the atlas manager to the symbol,
            // the symbol will be added to an atlas
            atlasManager: atlasManager
          }));

          // star symbol
          symbols.push(new ol.style.RegularShape({
            points: 8,
            opacity: info.opacity,
            scale: info.scale,
            radius: radiuses[j],
            radius2: radiuses[j] * 0.7,
            angle: 1.4,
            fill: new ol.style.Fill({
              color: info.fillColor
            }),
            stroke: new ol.style.Stroke({
              color: info.strokeColor,
              width: 1
            }),
            atlasManager: atlasManager
          }));
        }
      }

      var featureCount = 50000;
      var features = new Array(featureCount);
      var feature, geometry;
      var e = 25000000;
      for (i = 0; i < featureCount; ++i) {
        geometry = new ol.geom.Point(
            [2 * e * Math.random() - e, 2 * e * Math.random() - e]);
        feature = new ol.Feature(geometry);
        feature.setStyle(
            new ol.style.Style({
              image: symbols[i % symbolCount]
            })
        );
        features[i] = feature;
      }

      var vectorSource = new ol.source.Vector({
        features: features
      });
      var vector = new ol.layer.Vector({
        source: vectorSource
      });

      var map = new ol.Map({
        renderer: /** @type {ol.renderer.Type} */ ('webgl'),
        layers: [vector],
        target: document.getElementById('map'),
        view: new ol.View({
          center: [0, 0],
          zoom: 4
        })
      });
    </script>
  </body>
</html>
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OpenLayers示例代码:符号与WebGL


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