<!DOCTYPE html> <html> <head> <title>Symbols with WebGL</title> <link rel="stylesheet" href="https://openlayers.org/en/v4.0.1/css/ol.css" type="text/css"> <!-- The line below is only needed for old environments like Internet Explorer and Android 4.x --> <script src="https://cdn.polyfill.io/v2/polyfill.min.js?features=requestAnimationFrame,Element.prototype.classList,URL"></script> <script src="https://openlayers.org/en/v4.0.1/build/ol.js"></script> </head> <body> <div id="map" class="map"></div> <script> var atlasManager = new ol.style.AtlasManager({ // we increase the initial size so that all symbols fit into // a single atlas image initialSize: 512 }); var symbolInfo = [{ opacity: 1.0, scale: 1.0, fillColor: 'rgba(255, 153, 0, 0.4)', strokeColor: 'rgba(255, 204, 0, 0.2)' }, { opacity: 0.75, scale: 1.25, fillColor: 'rgba(70, 80, 224, 0.4)', strokeColor: 'rgba(12, 21, 138, 0.2)' }, { opacity: 0.5, scale: 1.5, fillColor: 'rgba(66, 150, 79, 0.4)', strokeColor: 'rgba(20, 99, 32, 0.2)' }, { opacity: 1.0, scale: 1.0, fillColor: 'rgba(176, 61, 35, 0.4)', strokeColor: 'rgba(145, 43, 20, 0.2)' }]; var radiuses = [3, 6, 9, 15, 19, 25]; var symbolCount = symbolInfo.length * radiuses.length * 2; var symbols = []; var i, j; for (i = 0; i < symbolInfo.length; ++i) { var info = symbolInfo[i]; for (j = 0; j < radiuses.length; ++j) { // circle symbol symbols.push(new ol.style.Circle({ opacity: info.opacity, scale: info.scale, radius: radiuses[j], fill: new ol.style.Fill({ color: info.fillColor }), stroke: new ol.style.Stroke({ color: info.strokeColor, width: 1 }), // by passing the atlas manager to the symbol, // the symbol will be added to an atlas atlasManager: atlasManager })); // star symbol symbols.push(new ol.style.RegularShape({ points: 8, opacity: info.opacity, scale: info.scale, radius: radiuses[j], radius2: radiuses[j] * 0.7, angle: 1.4, fill: new ol.style.Fill({ color: info.fillColor }), stroke: new ol.style.Stroke({ color: info.strokeColor, width: 1 }), atlasManager: atlasManager })); } } var featureCount = 50000; var features = new Array(featureCount); var feature, geometry; var e = 25000000; for (i = 0; i < featureCount; ++i) { geometry = new ol.geom.Point( [2 * e * Math.random() - e, 2 * e * Math.random() - e]); feature = new ol.Feature(geometry); feature.setStyle( new ol.style.Style({ image: symbols[i % symbolCount] }) ); features[i] = feature; } var vectorSource = new ol.source.Vector({ features: features }); var vector = new ol.layer.Vector({ source: vectorSource }); var map = new ol.Map({ renderer: /** @type {ol.renderer.Type} */ ('webgl'), layers: [vector], target: document.getElementById('map'), view: new ol.View({ center: [0, 0], zoom: 4 }) }); </script> </body> </html>
OpenLayers示例代码:符号与WebGL
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