<!DOCTYPE html> <html> <head> <title>Fractal Rendering</title> <link rel="stylesheet" href="https://openlayers.org/en/v4.0.1/css/ol.css" type="text/css"> <!-- The line below is only needed for old environments like Internet Explorer and Android 4.x --> <script src="https://cdn.polyfill.io/v2/polyfill.min.js?features=requestAnimationFrame,Element.prototype.classList,URL"></script> <script src="https://openlayers.org/en/v4.0.1/build/ol.js"></script> <style> .map { background: whitesmoke; } #depth { width: 100px; } </style> </head> <body> <div id="map" class="map"></div> <label for="depth"> depth: <input id="depth" type="range" min="0" max="9" step="1" value="5"> (<span id="count">#</span> points) </label> <script> var radius = 10e6; var cos30 = Math.cos(Math.PI / 6); var sin30 = Math.sin(Math.PI / 6); var rise = radius * sin30; var run = radius * cos30; var triangle = new ol.geom.LineString([ [0, radius], [run, -rise], [-run, -rise], [0, radius] ]); var feature = new ol.Feature(triangle); var layer = new ol.layer.Vector({ source: new ol.source.Vector({ features: [feature] }) }); var map = new ol.Map({ layers: [layer], target: 'map', view: new ol.View({ center: [0, 0], zoom: 1 }) }); function makeFractal(depth) { var geometry = triangle.clone(); var graph = coordsToGraph(geometry.getCoordinates()); for (var i = 0; i < depth; ++i) { var node = graph; while (node.next) { var next = node.next; injectNodes(node); node = next; } } var coordinates = graphToCoords(graph); document.getElementById('count').innerHTML = coordinates.length; geometry.setCoordinates(coordinates); feature.setGeometry(geometry); } function injectNodes(startNode) { var endNode = startNode.next; var start = startNode.point; var end = startNode.next.point; var dx = end[0] - start[0]; var dy = end[1] - start[1]; // first point at 1/3 along the segment var firstNode = { point: [start[0] + dx / 3, start[1] + dy / 3] }; // second point at peak of _/\_ var r = Math.sqrt(dx * dx + dy * dy) / (2 * cos30); var a = Math.atan2(dy, dx) + Math.PI / 6; var secondNode = { point: [start[0] + r * Math.cos(a), start[1] + r * Math.sin(a)] }; // third point at 2/3 along the segment var thirdNode = { point: [end[0] - dx / 3, end[1] - dy / 3] }; startNode.next = firstNode; firstNode.next = secondNode; secondNode.next = thirdNode; thirdNode.next = endNode; } function coordsToGraph(coordinates) { var graph = { point: coordinates[0] }; var length = coordinates.length; for (var level = 0, node = graph; level < length - 1; ++level) { node.next = { point: coordinates[level + 1] }; node = node.next; } return graph; } function graphToCoords(graph) { var coordinates = [graph.point]; for (var node = graph, i = 1; node.next; node = node.next, ++i) { coordinates[i] = node.next.point; } return coordinates; } var depthInput = document.getElementById('depth'); function update() { makeFractal(Number(depthInput.value)); } var updateTimer; /** * Regenerate fractal on depth change. Change events are debounced so updates * only occur every 200ms. */ depthInput.onchange = function() { window.clearTimeout(updateTimer); updateTimer = window.setTimeout(update, 200); }; update(); </script> </body> </html>
OpenLayers示例代码:分形渲染