<!DOCTYPE html> <html> <head> <title>Hit Tolerance</title> <link rel="stylesheet" href="https://openlayers.org/en/v4.0.1/css/ol.css" type="text/css"> <!-- The line below is only needed for old environments like Internet Explorer and Android 4.x --> <script src="https://cdn.polyfill.io/v2/polyfill.min.js?features=requestAnimationFrame,Element.prototype.classList,URL"></script> <script src="https://openlayers.org/en/v4.0.1/build/ol.js"></script> </head> <body> <div id="map" class="map"></div> <form class="form-inline"> <span id="status"> No feature got hit.</span> <br /> <label>Hit tolerance for selecting features </label> <select id="hitTolerance" class="form-control"> <option value="0" selected>0 Pixels</option> <option value="5">5 Pixels</option> <option value="10">10 Pixels</option> </select> <br /> Area: <canvas id="circle" style="vertical-align: middle"/> </form> <script> var raster = new ol.layer.Tile({ source: new ol.source.OSM() }); var style = new ol.style.Style({ stroke: new ol.style.Stroke({ color: 'black', width: 1 }) }); var feature = new ol.Feature(new ol.geom.LineString([[-4000000, 0], [4000000, 0]])); var vector = new ol.layer.Vector({ source: new ol.source.Vector({ features: [feature] }), style: style }); var map = new ol.Map({ layers: [raster, vector], target: 'map', view: new ol.View({ center: [0, 0], zoom: 2 }) }); var hitTolerance; var statusElement = document.getElementById('status'); map.on('singleclick', function(e) { var hit = false; map.forEachFeatureAtPixel(e.pixel, function() { hit = true; }, { hitTolerance: hitTolerance }); if (hit) { style.getStroke().setColor('green'); statusElement.innerHTML = ' A feature got hit!'; } else { style.getStroke().setColor('black'); statusElement.innerHTML = ' No feature got hit.'; } feature.changed(); }); var selectHitToleranceElement = document.getElementById('hitTolerance'); var circleCanvas = document.getElementById('circle'); var changeHitTolerance = function() { hitTolerance = parseInt(selectHitToleranceElement.value, 10); var size = 2 * hitTolerance + 2; circleCanvas.width = size; circleCanvas.height = size; var ctx = circleCanvas.getContext('2d'); ctx.clearRect(0, 0, size, size); ctx.beginPath(); ctx.arc(hitTolerance + 1, hitTolerance + 1, hitTolerance + 0.5, 0, 2 * Math.PI); ctx.fill(); ctx.stroke(); }; selectHitToleranceElement.onchange = changeHitTolerance; changeHitTolerance(); </script> </body> </html>
OpenLayers示例代码:Hit Tolerance
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