import asyncio
import collections
from enum import Enum
from typing import Any
from typing import Awaitable
from typing import Callable
from typing import Deque
from typing import Dict
from typing import Iterable
from typing import Mapping
from typing import Optional
from typing import Union
import falcon
from falcon import errors
from falcon import media
from falcon.asgi_spec import EventType
from falcon.asgi_spec import WSCloseCode
from falcon.constants import WebSocketPayloadType
_WebSocketState = Enum('_WebSocketState', 'HANDSHAKE ACCEPTED CLOSED')
__all__ = ['WebSocket']
[文档]class WebSocket:
"""Represents a single WebSocket connection with a client.
Attributes:
ready (bool): ``True`` if the WebSocket connection has been
accepted and the client is still connected, ``False`` otherwise.
unaccepted (bool)): ``True`` if the WebSocket connection has not yet
been accepted, ``False`` otherwise.
closed (bool): ``True`` if the WebSocket connection has been closed
by the server or the client has disconnected.
subprotocols (tuple[str]): The list of subprotocol strings advertised
by the client, or an empty tuple if no subprotocols were
specified.
supports_accept_headers (bool): ``True`` if the ASGI server hosting
the app supports sending headers when accepting the WebSocket
connection, ``False`` otherwise.
"""
__slots__ = (
'_asgi_receive',
'_asgi_send',
'_buffered_receiver',
'_close_code',
'_supports_accept_headers',
'_mh_bin_deserialize',
'_mh_bin_serialize',
'_mh_text_deserialize',
'_mh_text_serialize',
'_state',
'subprotocols',
)
def __init__(
self,
ver: str,
scope: dict,
receive: Callable[[], Awaitable[dict]],
send: Callable[[dict], Awaitable],
media_handlers: Mapping[
WebSocketPayloadType,
Union[media.BinaryBaseHandlerWS, media.TextBaseHandlerWS],
],
max_receive_queue: int,
):
self._supports_accept_headers = ver != '2.0'
# NOTE(kgriffs): Normalize the iterable to a stable tuple; note that
# ordering is significant, and so we preserve it here.
self.subprotocols = tuple(scope.get('subprotocols', []))
# TODO(kgriffs): Should we make the use of _BufferedReceiver
# configurable? For example, if the developer knows that
# they will be interleaving receives and sends, then they
# will be able to find out about the 'websocket.disconnect'
# event via one of their receive() calls, and there is no
# need for the added overhead.
self._buffered_receiver = _BufferedReceiver(receive, max_receive_queue)
self._asgi_receive = self._buffered_receiver.receive
self._asgi_send = send
mh_text = media_handlers[WebSocketPayloadType.TEXT]
self._mh_text_serialize = mh_text.serialize
self._mh_text_deserialize = mh_text.deserialize
mh_bin = media_handlers[WebSocketPayloadType.BINARY]
self._mh_bin_serialize = mh_bin.serialize
self._mh_bin_deserialize = mh_bin.deserialize
self._state = _WebSocketState.HANDSHAKE
self._close_code = None # type: Optional[int]
@property
def unaccepted(self) -> bool:
return self._state == _WebSocketState.HANDSHAKE
@property
def closed(self) -> bool:
return (
self._state == _WebSocketState.CLOSED
or self._buffered_receiver.client_disconnected
)
@property
def ready(self) -> bool:
return (
self._state == _WebSocketState.ACCEPTED
and not self._buffered_receiver.client_disconnected
)
@property
def supports_accept_headers(self) -> bool:
return self._supports_accept_headers
[文档] async def accept(
self,
subprotocol: Optional[str] = None,
headers: Optional[Union[Iterable[Iterable[str]], Mapping[str, str]]] = None,
):
"""Accept the incoming WebSocket connection.
If, after examining the connection's attributes (headers, advertised
subprotocols, etc.) the request should be accepted, the responder must
first await this coroutine method to finalize the WebSocket handshake.
Alternatively, the responder may deny the connection request by awaiting
the :meth:`~.close` method.
Keyword Arguments:
subprotocol (str): The subprotocol the app wishes to accept,
out of the list of protocols that the client suggested. If
more than one of the suggested protocols is acceptable,
the first one in the list from the client should be
selected (see also: :attr:`~.subprotocols`).
When left unspecified, a Sec-WebSocket-Protocol header will
not be included in the response to the client. The
client may choose to abandon the connection in this case,
if it does not receive an explicit protocol selection.
headers (Iterable[[str, str]]): An iterable of ``[name: str, value: str]``
two-item iterables, representing a collection of HTTP headers to
include in the handshake response. Both *name* and *value* must
be of type ``str`` and contain only US-ASCII characters.
Alternatively, a dict-like object may be passed that implements
an ``items()`` method.
Note:
This argument is only supported for ASGI servers that
implement spec version 2.1 or better. If an app needs to
be compatible with multiple ASGI servers, it can
reference the :attr:`~.supports_accept_headers` property to
determine if the hosting server supports this feature.
"""
if self.closed:
raise errors.OperationNotAllowed(
'accept() may not be called on a closed WebSocket connection'
)
if self._state != _WebSocketState.HANDSHAKE:
raise errors.OperationNotAllowed(
'accept() may only be called once on an open WebSocket connection'
)
event: Dict[str, Any] = {
'type': EventType.WS_ACCEPT,
}
if subprotocol is not None:
if not isinstance(subprotocol, str):
raise ValueError('WebSocket subprotocol must be a string')
event['subprotocol'] = subprotocol
if headers:
if not self._supports_accept_headers:
raise errors.OperationNotAllowed(
'The ASGI server that is running this app '
'does not support accept headers.'
)
header_items = getattr(headers, 'items', None)
if callable(header_items):
headers = header_items()
event['headers'] = parsed_headers = [
(name.lower().encode('ascii'), value.encode('ascii'))
for name, value in headers # type: ignore
]
for name, __ in parsed_headers:
if name == b'sec-websocket-protocol':
raise ValueError(
'Per the ASGI spec, the headers iterable must not '
'contain "sec-websocket-protocol". Instead, the '
'subprotocol argument can be used to indicate the '
'accepted protocol.'
)
await self._send(event)
self._state = _WebSocketState.ACCEPTED
self._buffered_receiver.start()
# NOTE(kgriffs): We have to buffer received events so that we
# will know when a disconnect happens and we can alert the app
# via falcon.errors.WebSocketDisconnected so that the app knows
# it should bail out if it is just emitting a series of messages
# without ever reading any from the client.
#
# TODO(kgriffs): Bring this use case to the attention of the
# ASGI spec committee and see if they can't come up with a better
# way to deal with this.
[文档] async def close(self, code: Optional[int] = None) -> None:
"""Close the WebSocket connection.
This coroutine method sends a WebSocket ``CloseEvent`` to the client and
then proceeds to actually close the connection.
The responder can also use this method to deny a connection request
simply by awaiting it instead of :meth:`~.accept`. In this case,
the client will receive an HTTP 403 response to the handshake.
Keyword Arguments:
code (int): The close code to use for the `CloseEvent` (default
1000). See also:
https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent
"""
# NOTE(kgriffs): Do this first to be sure we clean things up
# in the case that we are going to raise an error next.
await self._buffered_receiver.stop()
if code is None:
code = WSCloseCode.NORMAL
elif not isinstance(code, int):
raise ValueError('code must be an int')
elif code < 1000:
raise ValueError('Invalid close code. The value must be >= 1000')
elif 1015 <= code <= 1999 or 1004 <= code <= 1006:
raise ValueError('Invalid close code. Only unreserved codes may be used.')
# NOTE(kgriffs): Only do this after we validate the code, to avoid
# masking errors.
if self.closed:
return
await self._asgi_send(
{
'type': EventType.WS_CLOSE,
'code': code,
}
)
self._state = _WebSocketState.CLOSED
self._close_code = code
[文档] async def send_text(self, payload: str) -> None:
"""Send a message to the client with a Unicode string payload.
Arguments:
payload (str): The string to send.
"""
self._require_accepted()
# NOTE(kgriffs): We have to check ourselves because some ASGI
# servers are not very strict which can lead to hard-to-debug
# errors.
if not isinstance(payload, str):
raise TypeError('payload must be a string')
await self._send(
{
'type': EventType.WS_SEND,
'text': payload,
}
)
[文档] async def send_data(self, payload: Union[bytes, bytearray, memoryview]) -> None:
"""Send a message to the client with a binary data payload.
Arguments:
payload (Union[bytes, bytearray, memoryview]): The binary data to send.
"""
# NOTE(kgriffs): We have to check ourselves because some ASGI
# servers are not very strict which can lead to hard-to-debug
# errors.
if not isinstance(payload, (bytes, bytearray, memoryview)):
raise TypeError('payload must be a byte string')
self._require_accepted()
await self._send(
{
'type': EventType.WS_SEND,
'bytes': bytes(payload),
}
)
[文档] async def receive_text(self) -> str:
"""Receive a message from the client with a Unicode string payload.
Awaiting this coroutine will block until a message is available or
the WebSocket is disconnected.
"""
self._require_accepted()
event = await self._receive()
# PERF(kgriffs): When we normally expect the key to be
# present, this pattern is faster than get()
try:
text = event['text']
except KeyError:
text = None
# NOTE(kgriffs): Even if the key is present, it may be None
if text is None:
raise errors.PayloadTypeError('Missing TEXT (0x01) payload')
return text
[文档] async def receive_data(self) -> bytes:
"""Receive a message from the client with a binary data payload.
Awaiting this coroutine will block until a message is available or
the WebSocket is disconnected.
"""
self._require_accepted()
event = await self._receive()
# PERF(kgriffs): When we normally expect the key to be
# present, EAFP is faster than get()
try:
data = event['bytes']
except KeyError:
data = None
# NOTE(kgriffs): Even if the key is present, it may be None
if data is None:
raise errors.PayloadTypeError('Missing BINARY (0x02) payload')
return data
async def _send(self, msg: dict):
if self._buffered_receiver.client_disconnected:
self._state = _WebSocketState.CLOSED
self._close_code = self._buffered_receiver.client_disconnected_code
raise errors.WebSocketDisconnected(self._close_code)
try:
await self._asgi_send(msg)
except Exception as ex:
# NOTE(kgriffs): If uvicorn (or any other server that uses the
# the "websockets" library) allows exceptions to bubble up,
# we will have an error raised on client disconnect.
#
# Daphne, on the other hand, does not raise an error but just
# eats the message. This approach is actually more in keeping
# with the ASGI spec, but poses its own challenges.
translated_ex = self._translate_webserver_error(ex)
if translated_ex:
raise translated_ex
# NOTE(kgriffs): Re-raise other errors directly so that we don't
# obscure the traceback.
raise
async def _receive(self) -> dict:
event = await self._asgi_receive()
event_type = event['type']
if event_type != EventType.WS_RECEIVE:
# NOTE(kgriffs): Based on the ASGI spec, there are no other
# event types that should be emitted by the protocol server,
# but we sanity-check it here just in case.
assert event_type == EventType.WS_DISCONNECT
self._state = _WebSocketState.CLOSED
self._close_code = event.get('code', WSCloseCode.NORMAL)
raise errors.WebSocketDisconnected(self._close_code)
return event
def _require_accepted(self):
if self._state == _WebSocketState.HANDSHAKE:
raise errors.OperationNotAllowed(
'WebSocket connection has not yet been accepted'
)
elif self._state == _WebSocketState.CLOSED:
raise errors.WebSocketDisconnected(self._close_code)
def _translate_webserver_error(self, ex):
s = str(ex)
# NOTE(kgriffs): uvicorn or any other server using the "websockets"
# package that allows exceptions to bubble up
if 'code = 1000 (OK)' in s:
return errors.WebSocketDisconnected(WSCloseCode.NORMAL)
# NOTE(kgriffs): Autobahn (used by Daphne) raises a generic exception
# with this message
if 'protocol accepted must be from the list' in s:
return ValueError(
'WebSocket subprotocol must be from the list sent by the client'
)
return None
[文档]class WebSocketOptions:
"""Defines a set of configurable WebSocket options.
An instance of this class is exposed via :attr:`falcon.asgi.App.ws_options`
for configuring certain :py:class:`~.WebSocket` behaviors.
Attributes:
error_close_code (int): The WebSocket close code to use when an
unhandled error is raised while handling a WebSocket connection
(default ``1011``). For a list of valid close codes and ranges,
see also: https://tools.ietf.org/html/rfc6455#section-7.4
media_handlers (dict): A dict-like object for configuring media handlers
according to the WebSocket payload type (TEXT vs. BINARY) of a
given message. See also: :ref:`ws_media_handlers`.
max_receive_queue (int): The maximum number of incoming messages to
enqueue if the reception rate exceeds the consumption rate of the
application (default ``4``). When this limit is reached, the
framework will wait to accept new messages from the ASGI server
until the application is able to catch up.
This limit applies to Falcon's incoming message queue, and should
generally be kept small since the ASGI server maintains its
own receive queue. Falcon's queue can be disabled altogether by
setting `max_receive_queue` to ``0`` (see also: :ref:`ws_lost_connection`).
"""
__slots__ = ['error_close_code', 'max_receive_queue', 'media_handlers']
def __init__(self):
try:
import msgpack
except ImportError:
msgpack = None
if msgpack:
bin_handler = media.MessagePackHandlerWS()
else:
bin_handler = media.MissingDependencyHandler(
'default WebSocket media handler for BINARY payloads', 'msgpack'
)
self.media_handlers: Dict[
WebSocketPayloadType,
Union[media.TextBaseHandlerWS, media.BinaryBaseHandlerWS],
] = {
WebSocketPayloadType.TEXT: media.JSONHandlerWS(),
WebSocketPayloadType.BINARY: bin_handler,
}
# Internal Error
#
# See also: https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent
#
self.error_close_code: int = WSCloseCode.SERVER_ERROR
# NOTE(kgriffs): The websockets library itself will buffer, so we keep
# this value fairly small by default to mitigate buffer bloat. But in
# the case that we have a large spillover from the websocket server's
# own queue, increasing the queue length on our side may reduce the
# number of pauses in the pump task as it drains the message
# backlog. Whether or not this hypothetical will have a material
# real-world impact remains to be seen.
#
# See also:
# * https://websockets.readthedocs.io/en/stable/design.html#buffers
# * https://websockets.readthedocs.io/en/stable/deployment.html#buffers
#
self.max_receive_queue: int = 4
class _BufferedReceiver:
"""Buffer incoming WebSocket messages.
This class is used internally to monitor the WebSocket status (so that we
can detect when it is disconnected).
"""
__slots__ = [
'_asgi_receive',
'_loop',
'_max_queue',
'_messages',
'_pop_message_waiter',
'_pump_task',
'_put_message_waiter',
'client_disconnected',
'client_disconnected_code',
]
def __init__(self, asgi_receive: Callable[[], Awaitable[dict]], max_queue: int):
self._asgi_receive = asgi_receive
self._max_queue = max_queue
self._loop = falcon.get_running_loop()
self._messages: Deque[dict] = collections.deque()
self._pop_message_waiter = None
self._put_message_waiter = None
self._pump_task = None
self.client_disconnected = False
self.client_disconnected_code = None
def start(self):
if not self._pump_task:
self._pump_task = falcon.create_task(self._pump())
async def stop(self):
if not self._pump_task:
return
self._pump_task.cancel()
try:
await self._pump_task
except asyncio.CancelledError:
pass
self._pump_task = None
async def receive(self):
# NOTE(kgriffs): Since this class is only used internally, we
# use an assertion to mitigate against framework bugs.
#
# receive() may not be called again while another coroutine
# is already waiting for the next message.
assert not self._pop_message_waiter
# NOTE(kgriffs): Wait for a message if none are available. This pattern
# was borrowed from the websockets.protocol module.
while not self._messages:
# -------------------------------------------------------------------------------------
# NOTE(kgriffs): The pattern below was borrowed from the websockets.protocol
# module under the BSD 3-Clause "New" or "Revised" License.
#
# Ref: https://github.com/aaugustin/websockets/blob/master/src/websockets/protocol.py # noqa E501
#
# -------------------------------------------------------------------------------------
# PERF(kgriffs): Using a bare future like this seems to be
# slightly more efficient vs. something like asyncio.Event
pop_message_waiter = self._loop.create_future()
self._pop_message_waiter = pop_message_waiter
try:
await asyncio.wait(
[pop_message_waiter, self._pump_task],
return_when=asyncio.FIRST_COMPLETED,
)
finally:
self._pop_message_waiter = None
if not pop_message_waiter.done():
# NOTE(kgriffs): asyncio.wait(...) exited because
# self._pump_task completed before receiving a
# new message.
pop_message_waiter.cancel()
return {
'type': EventType.WS_DISCONNECT,
}
message = self._messages.popleft()
# Notify _pump()
if self._put_message_waiter is not None:
self._put_message_waiter.set_result(None)
self._put_message_waiter = None
return message
async def _pump(self):
while not self.client_disconnected:
received_event = await self._asgi_receive()
if received_event['type'] == EventType.WS_DISCONNECT:
self.client_disconnected = True
self.client_disconnected_code = received_event.get(
'code', WSCloseCode.NORMAL
)
# -------------------------------------------------------------------------------------
# NOTE(kgriffs): The pattern below was borrowed from the websockets.protocol
# module under the BSD 3-Clause "New" or "Revised" License.
#
# Ref: https://github.com/aaugustin/websockets/blob/master/src/websockets/protocol.py # noqa E501
#
# -------------------------------------------------------------------------------------
while len(self._messages) >= self._max_queue:
self._put_message_waiter = self._loop.create_future()
try:
await self._put_message_waiter
finally:
self._put_message_waiter = None
self._messages.append(received_event)
# Notify receive()
if self._pop_message_waiter is not None:
self._pop_message_waiter.set_result(None)
self._pop_message_waiter = None
def http_status_to_ws_code(http_status: int) -> int:
"""Convert the provided http status to a websocket close code by adding 3000."""
return http_status + 3000